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	<id>https://www.kurry.fi/viki/index.php?action=history&amp;feed=atom&amp;title=Adventures</id>
	<title>Adventures - Revision history</title>
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	<updated>2026-04-21T22:26:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.kurry.fi/viki/index.php?title=Adventures&amp;diff=11256&amp;oldid=prev</id>
		<title>Kentti: /* CHAPTER 14: RESCUE FROM VANRAKDOOM */</title>
		<link rel="alternate" type="text/html" href="https://www.kurry.fi/viki/index.php?title=Adventures&amp;diff=11256&amp;oldid=prev"/>
		<updated>2023-10-30T21:03:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;CHAPTER 14: RESCUE FROM VANRAKDOOM&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:03, 30 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l70&quot; &gt;Line 70:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 70:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The adventurers were sent by Artor Morlin to investigate the hideout of Austra Trumaine, a minion of Kerestra Delvingstone. Austra has actually been working for Seabordt, capturing residents of Skullport to bring to his lair. At the hideout the adventurers made their way to a secret passageway where they found several skulls. Speaking a catchphrase the adventurers learned from Austra's hideout, they made their way through a portal to Vanrakdoom. At the ancient dwarven ruins the adventurers were teleported to they fought shadows and several vampire spawn and even a beholder zombie. At Seabordt's den the adventurers found out that Seabordt is hiding the hideout from Kerestra and is building a Forge the vampire spawn are powering by snatching people from Skullport using their essence to power the Forge, a magical item that keeps the hideout hidden. The adventurers also found a secret room where was a long dead body of dwarf. The dwarf's ghost Ganloch Bayand told the adventurers that he stole the ring from a dwarf named Ambergris who lived in the Shadowfell, who locked him in the chamber as punishment. As he couldn't rest without someone bringing the ring back to Ambergris, the adventurers were given a map of a part of Shadowfell to the hut where Ambergris lives. The adventurers also found out that they were indeed in Shadowfell. On their way to Ambergris, the adventurers found several prisoners and promised to free them and take them back to Skullport after returning the ring. Fighting revenants the adventurers found Ambergris in her hut and took back her ring. Ambergris told the adventurers that Ganloch had condemned her for ruining her family name, tuend her into her clan's leadership on false charge, and stole her ring as punishment, saying she did not deserve the honor of Dumathoin's grace. She also told the quickest way back to Skullport: a magical tavernin the Shadowfell called the House of the Black Lanterns, which appears to those in need of it, and inside there is a portal. The adventurers freed the prisoners, walked into complete darkness with a true desier to enter the tavern, and the House of Black Lanterns appeared, a three-story building. Yarol, the tiefling that owns the House of the Black Lanterns took 10 gp per person and the adventurers and freed captives were teleported through a portal back to Skullport. Reporting back to Artor Morlin, the adventurers were told to prepare to return to destroy the Forge of Fangs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The adventurers were sent by Artor Morlin to investigate the hideout of Austra Trumaine, a minion of Kerestra Delvingstone. Austra has actually been working for Seabordt, capturing residents of Skullport to bring to his lair. At the hideout the adventurers made their way to a secret passageway where they found several skulls. Speaking a catchphrase the adventurers learned from Austra's hideout, they made their way through a portal to Vanrakdoom. At the ancient dwarven ruins the adventurers were teleported to they fought shadows and several vampire spawn and even a beholder zombie. At Seabordt's den the adventurers found out that Seabordt is hiding the hideout from Kerestra and is building a Forge the vampire spawn are powering by snatching people from Skullport using their essence to power the Forge, a magical item that keeps the hideout hidden. The adventurers also found a secret room where was a long dead body of dwarf. The dwarf's ghost Ganloch Bayand told the adventurers that he stole the ring from a dwarf named Ambergris who lived in the Shadowfell, who locked him in the chamber as punishment. As he couldn't rest without someone bringing the ring back to Ambergris, the adventurers were given a map of a part of Shadowfell to the hut where Ambergris lives. The adventurers also found out that they were indeed in Shadowfell. On their way to Ambergris, the adventurers found several prisoners and promised to free them and take them back to Skullport after returning the ring. Fighting revenants the adventurers found Ambergris in her hut and took back her ring. Ambergris told the adventurers that Ganloch had condemned her for ruining her family name, tuend her into her clan's leadership on false charge, and stole her ring as punishment, saying she did not deserve the honor of Dumathoin's grace. She also told the quickest way back to Skullport: a magical tavernin the Shadowfell called the House of the Black Lanterns, which appears to those in need of it, and inside there is a portal. The adventurers freed the prisoners, walked into complete darkness with a true desier to enter the tavern, and the House of Black Lanterns appeared, a three-story building. Yarol, the tiefling that owns the House of the Black Lanterns took 10 gp per person and the adventurers and freed captives were teleported through a portal back to Skullport. Reporting back to Artor Morlin, the adventurers were told to prepare to return to destroy the Forge of Fangs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;='''C&amp;lt;small&amp;gt;HAPTER&amp;lt;/small&amp;gt; 15: F&amp;lt;small&amp;gt;ORG OF&amp;lt;/small&amp;gt; F&amp;lt;small&amp;gt;ANGS&amp;lt;/small&amp;gt;'''=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Forge of Fangs has been located in Vanrakdoom. While many innocents have been saved from an undying fate, the forge remains. Artor Morlin would like to see it torn to the ground and the threat ended forever. Part Three of the ''Undying Threat'' trilogy.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kentti</name></author>
	</entry>
	<entry>
		<id>https://www.kurry.fi/viki/index.php?title=Adventures&amp;diff=11255&amp;oldid=prev</id>
		<title>Kentti: /* CHAPTER 14: RESCUE FROM VANRAKDOOM */</title>
		<link rel="alternate" type="text/html" href="https://www.kurry.fi/viki/index.php?title=Adventures&amp;diff=11255&amp;oldid=prev"/>
		<updated>2023-10-30T21:02:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;CHAPTER 14: RESCUE FROM VANRAKDOOM&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:02, 30 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l68&quot; &gt;Line 68:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;='''C&amp;lt;small&amp;gt;HAPTER&amp;lt;/small&amp;gt; 14: R&amp;lt;small&amp;gt;ESCUE FROM&amp;lt;/small&amp;gt; V&amp;lt;small&amp;gt;ANRAKDOOM&amp;lt;/small&amp;gt;'''=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;='''C&amp;lt;small&amp;gt;HAPTER&amp;lt;/small&amp;gt; 14: R&amp;lt;small&amp;gt;ESCUE FROM&amp;lt;/small&amp;gt; V&amp;lt;small&amp;gt;ANRAKDOOM&amp;lt;/small&amp;gt;'''=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Vampires in service to Shar, the Mistress of Night, are somewhere in Vanrakdoom. You must locate them without drawing the attention of the other residents of this dangerous place. Part Two of the ''Undying Threat'' trilogy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Vampires in service to Shar, the Mistress of Night, are somewhere in Vanrakdoom. You must locate them without drawing the attention of the other residents of this dangerous place. Part Two of the ''Undying Threat'' trilogy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The adventurers were sent by Artor Morlin to investigate the hideout of Austra Trumaine, a minion of Kerestra Delvingstone. Austra has actually been working for Seabordt, capturing residents of Skullport to bring to his lair. At the hideout the adventurers made their way to a secret passageway where they found several skulls. Speaking a catchphrase the adventurers learned from Austra's hideout, they made their way through a portal to Vanrakdoom. At the ancient dwarven ruins the adventurers were teleported to they fought shadows and several vampire spawn and even a beholder zombie. At Seabordt's den the adventurers found out that Seabordt is hiding the hideout from Kerestra and is building a Forge the vampire spawn are powering by snatching people from Skullport using their essence to power the Forge, a magical item that keeps the hideout hidden. The adventurers also found a secret room where was a long dead body of dwarf. The dwarf's ghost Ganloch Bayand told the adventurers that he stole the ring from a dwarf named Ambergris who lived in the Shadowfell, who locked him in the chamber as punishment. As he couldn't rest without someone bringing the ring back to Ambergris, the adventurers were given a map of a part of Shadowfell to the hut where Ambergris lives. The adventurers also found out that they were indeed in Shadowfell. On their way to Ambergris, the adventurers found several prisoners and promised to free them and take them back to Skullport after returning the ring. Fighting revenants the adventurers found Ambergris in her hut and took back her ring. Ambergris told the adventurers that Ganloch had condemned her for ruining her family name, tuend her into her clan's leadership on false charge, and stole her ring as punishment, saying she did not deserve the honor of Dumathoin's grace. She also told the quickest way back to Skullport: a magical tavernin the Shadowfell called the House of the Black Lanterns, which appears to those in need of it, and inside there is a portal. The adventurers freed the prisoners, walked into complete darkness with a true desier to enter the tavern, and the House of Black Lanterns appeared, a three-story building. Yarol, the tiefling that owns the House of the Black Lanterns took 10 gp per person and the adventurers and freed captives were teleported through a portal back to Skullport. Reporting back to Artor Morlin, the adventurers were told to prepare to return to destroy the Forge of Fangs.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kentti</name></author>
	</entry>
	<entry>
		<id>https://www.kurry.fi/viki/index.php?title=Adventures&amp;diff=11248&amp;oldid=prev</id>
		<title>Kentti: /* CHAPTER 13: THE VAMPIRE OF SKULLPORT */</title>
		<link rel="alternate" type="text/html" href="https://www.kurry.fi/viki/index.php?title=Adventures&amp;diff=11248&amp;oldid=prev"/>
		<updated>2023-10-13T21:41:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;CHAPTER 13: THE VAMPIRE OF SKULLPORT&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:41, 13 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l64&quot; &gt;Line 64:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Something is wrong in the endless gloom of Skullport, and the Baron of Blood has tasked you with setting things right. Part One of the ''Undying Threat'' trilogy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Something is wrong in the endless gloom of Skullport, and the Baron of Blood has tasked you with setting things right. Part One of the ''Undying Threat'' trilogy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The characters were given a list of missing persons by Artor Morlin and instructed to meet with a half-elf named Cal'al Claddani to learn about recent disappearances in Skullport. Artor believed that a portal to Vanrakdoom—one of the many levels of the Undermountain dungeon complex—exists somewhere in the port city and charged the characters with securing it. In Skullport at the Flagon and Dragon tavern, Cal'al suspected that a cult of Shar has been preyin upon visitors and residents alike kidnapping people. The characters investigated clues on the kidnappings speaking with a darkling seller of equipments and trinkets called Vyraxxan. Interrogating him, he told that the Cult of the Midnight sell exotic items to him. The characters also went to the Bin, a shady meat shop where they learned that the cult sells them meat and the minotaur Cutie doesn't ask about the meats origins. The characters also spoke with Lara Vu, an oracle, and she told the characters that the Cult of Midnight is the reason behind the disappearances. The characters were attacked by the Cult but killed the attackers. After leaving the oracle, the Cult attacked again but the characters killed the attackers, again. One of the cultists begged for his life and led the characters to a secret door that led  to the lair of the Cult of Midnight. In the lair the characters wiped the denizens, killing a number of vampire spawn, shadow assassins and braved several traps. The characters learned that the leader of the lair, a mage called Austra Trumaine works for Seabordt, maybe a vampire? Finally, the characters found a room with a huge circle of spidery runes dominating it. Austra was there preparing to sacrifice her latest victim. Succeeding in the ritual, the portal to a place called Vanrakdoom opened and the character had to kill reinforced pouring from the portal. The characters went back to Artor to let him know where the portal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is. &lt;/del&gt;Vanrakdoom &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and let Artor Morlin know where it &lt;/del&gt;is. Artor thanked them and let them know he may need them to go through the portal at a later time. For now, he used his own minions to make sure that no more vampires come through to threaten Skullport.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The characters were given a list of missing persons by Artor Morlin and instructed to meet with a half-elf named Cal'al Claddani to learn about recent disappearances in Skullport. Artor believed that a portal to Vanrakdoom—one of the many levels of the Undermountain dungeon complex—exists somewhere in the port city and charged the characters with securing it. In Skullport at the Flagon and Dragon tavern, Cal'al suspected that a cult of Shar has been preyin upon visitors and residents alike kidnapping people. The characters investigated clues on the kidnappings speaking with a darkling seller of equipments and trinkets called Vyraxxan. Interrogating him, he told that the Cult of the Midnight sell exotic items to him. The characters also went to the Bin, a shady meat shop where they learned that the cult sells them meat and the minotaur Cutie doesn't ask about the meats origins. The characters also spoke with Lara Vu, an oracle, and she told the characters that the Cult of Midnight is the reason behind the disappearances. The characters were attacked by the Cult but killed the attackers. After leaving the oracle, the Cult attacked again but the characters killed the attackers, again. One of the cultists begged for his life and led the characters to a secret door that led  to the lair of the Cult of Midnight. In the lair the characters wiped the denizens, killing a number of vampire spawn, shadow assassins and braved several traps. The characters learned that the leader of the lair, a mage called Austra Trumaine works for Seabordt, maybe a vampire? Finally, the characters found a room with a huge circle of spidery runes dominating it. Austra was there preparing to sacrifice her latest victim. Succeeding in the ritual, the portal to a place called Vanrakdoom opened and the character had to kill reinforced pouring from the portal. The characters went back to Artor to let him know where the portal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/ins&gt;Vanrakdoom is. Artor thanked them and let them know he may need them to go through the portal at a later time. For now, he used his own minions to make sure that no more vampires come through to threaten Skullport.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;='''C&amp;lt;small&amp;gt;HAPTER&amp;lt;/small&amp;gt; 14: R&amp;lt;small&amp;gt;ESCUE FROM&amp;lt;/small&amp;gt; V&amp;lt;small&amp;gt;ANRAKDOOM&amp;lt;/small&amp;gt;'''=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;='''C&amp;lt;small&amp;gt;HAPTER&amp;lt;/small&amp;gt; 14: R&amp;lt;small&amp;gt;ESCUE FROM&amp;lt;/small&amp;gt; V&amp;lt;small&amp;gt;ANRAKDOOM&amp;lt;/small&amp;gt;'''=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Vampires in service to Shar, the Mistress of Night, are somewhere in Vanrakdoom. You must locate them without drawing the attention of the other residents of this dangerous place. Part Two of the ''Undying Threat'' trilogy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Vampires in service to Shar, the Mistress of Night, are somewhere in Vanrakdoom. You must locate them without drawing the attention of the other residents of this dangerous place. Part Two of the ''Undying Threat'' trilogy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kentti</name></author>
	</entry>
	<entry>
		<id>https://www.kurry.fi/viki/index.php?title=Adventures&amp;diff=11247&amp;oldid=prev</id>
		<title>Kentti: /* CHAPTER 13: THE VAMPIRE OF SKULLPORT */</title>
		<link rel="alternate" type="text/html" href="https://www.kurry.fi/viki/index.php?title=Adventures&amp;diff=11247&amp;oldid=prev"/>
		<updated>2023-10-13T21:40:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;CHAPTER 13: THE VAMPIRE OF SKULLPORT&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:40, 13 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot; &gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;='''C&amp;lt;small&amp;gt;HAPTER&amp;lt;/small&amp;gt; 13: T&amp;lt;small&amp;gt;HE&amp;lt;/small&amp;gt; V&amp;lt;small&amp;gt;AMPIRE&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;OF&amp;lt;/small&amp;gt; S&amp;lt;small&amp;gt;KULLPORT&amp;lt;/small&amp;gt;'''=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;='''C&amp;lt;small&amp;gt;HAPTER&amp;lt;/small&amp;gt; 13: T&amp;lt;small&amp;gt;HE&amp;lt;/small&amp;gt; V&amp;lt;small&amp;gt;AMPIRE&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;OF&amp;lt;/small&amp;gt; S&amp;lt;small&amp;gt;KULLPORT&amp;lt;/small&amp;gt;'''=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Something is wrong in the endless gloom of Skullport, and the Baron of Blood has tasked you with setting things right. Part One of the ''Undying Threat'' trilogy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Something is wrong in the endless gloom of Skullport, and the Baron of Blood has tasked you with setting things right. Part One of the ''Undying Threat'' trilogy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The characters were given a list of missing persons by Artor Morlin and instructed to meet with a half-elf named Cal'al Claddani to learn about recent disappearances in Skullport. Artor believed that a portal to Vanrakdoom—one of the many levels of the Undermountain dungeon complex—exists somewhere in the port city and charged the characters with securing it. In Skullport at the Flagon and Dragon tavern, Cal'al suspected that a cult of Shar has been preyin upon visitors and residents alike kidnapping people. The characters investigated clues on the kidnappings speaking with a darkling seller of equipments and trinkets called Vyraxxan. Interrogating him, he told that the Cult of the Midnight sell exotic items to him. The characters also went to the Bin, a shady meat shop where they learned that the cult sells them meat and the minotaur Cutie doesn't ask about the meats origins. The characters also spoke with Lara Vu, an oracle, and she told the characters that the Cult of Midnight is the reason behind the disappearances. The characters were attacked by the Cult but killed the attackers. After leaving the oracle, the Cult attacked again but the characters killed the attackers, again. One of the cultists begged for his life and led the characters to a secret door that led  to the lair of the Cult of Midnight. In the lair the characters wiped the denizens, killing a number of vampire spawn, shadow assassins and braved several traps. The characters learned that the leader of the lair, a mage called Austra Trumaine works for Seabordt, maybe a vampire? Finally, the characters found a room with a huge circle of spidery runes dominating it. Austra was there preparing to sacrifice her latest victim. Succeeding in the ritual, the portal to a place called Vanrakdoom opened and the character had to kill reinforced pouring from the portal. The characters went back to Artor to let him know where the portal is. Vanrakdoom and let Artor Morlin know where it is. Artor thanked them and let them know he may need them to go through the portal at a later time. For now, he used his own minions to make sure that no more vampires come through to threaten Skullport.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;='''C&amp;lt;small&amp;gt;HAPTER&amp;lt;/small&amp;gt; 14: R&amp;lt;small&amp;gt;ESCUE FROM&amp;lt;/small&amp;gt; V&amp;lt;small&amp;gt;ANRAKDOOM&amp;lt;/small&amp;gt;'''=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;='''C&amp;lt;small&amp;gt;HAPTER&amp;lt;/small&amp;gt; 14: R&amp;lt;small&amp;gt;ESCUE FROM&amp;lt;/small&amp;gt; V&amp;lt;small&amp;gt;ANRAKDOOM&amp;lt;/small&amp;gt;'''=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Vampires in service to Shar, the Mistress of Night, are somewhere in Vanrakdoom. You must locate them without drawing the attention of the other residents of this dangerous place. Part Two of the ''Undying Threat'' trilogy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Vampires in service to Shar, the Mistress of Night, are somewhere in Vanrakdoom. You must locate them without drawing the attention of the other residents of this dangerous place. Part Two of the ''Undying Threat'' trilogy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kentti</name></author>
	</entry>
	<entry>
		<id>https://www.kurry.fi/viki/index.php?title=Adventures&amp;diff=11246&amp;oldid=prev</id>
		<title>Kentti: /* CHAPTER 12: XANATHAR'S WRATH */</title>
		<link rel="alternate" type="text/html" href="https://www.kurry.fi/viki/index.php?title=Adventures&amp;diff=11246&amp;oldid=prev"/>
		<updated>2023-10-13T21:20:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;CHAPTER 12: XANATHAR&amp;#039;S WRATH&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:20, 13 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l59&quot; &gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This couldn’t get worse. The key you are searching for has fallen into the hands of the eye tyrant of Skullport himself. Now you just need to rob Xanathar without getting disintegrated. Part Three of the ''Skullport Shakedown'' trilogy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This couldn’t get worse. The key you are searching for has fallen into the hands of the eye tyrant of Skullport himself. Now you just need to rob Xanathar without getting disintegrated. Part Three of the ''Skullport Shakedown'' trilogy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Starting from the Tawdry Nymph, the characters met with Grumble, a goblin. The Xanathar Guild has the key to Aghairon's tower within a converted pirate ship, ''Wrath'', in Upper Skullport. Scoping out the Wrath the characters learned that Ott Steeltoes is responsible for making sure that Xanathar's goldfish, Sylgar is always alive. The fish dies often but Ott replaces the fish so that Xanathar doesn't know about it. The characters saw that Ott levitated onto the ship somehow but decided not to use that route to entering the ship that hangs from the ceiling. The characters learned that Xanathar's right hand dwarf, Ahmaergo really likes minotaurs so Grmble procured a minotaur skull for the characrers for 100 gp. From Grumble the characters also learned that a child prodigy was hired to paint Xanathar's portrait that the child was kept under guard in the Crock and the Helm inn under guard. The characters freed the child and killed the pirates keeping the child captive. After this the character went to the ship and presented the skull to Ahmaergo. The dwarf was impressed until the characters killed him and his minions. Sweeping the ship, the characters managed to find the fish in a hidden room and killed them all. The characters hurried and searched the ship finding the vault of Xanathar, a beholder crime lord and managed to retrieve the key they were looking for. The characters returned to the Guts &amp;amp; Garters inn and gave the key to Volo.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Starting from the Tawdry Nymph, the characters met with Grumble, a goblin. The Xanathar Guild has the key to Aghairon's tower within a converted pirate ship, ''Wrath'', in Upper Skullport. Scoping out the Wrath the characters learned that Ott Steeltoes is responsible for making sure that Xanathar's goldfish, Sylgar is always alive. The fish dies often but Ott replaces the fish so that Xanathar doesn't know about it. The characters saw that Ott levitated onto the ship somehow but decided not to use that route to entering the ship that hangs from the ceiling. The characters learned that Xanathar's right hand dwarf, Ahmaergo really likes minotaurs so Grmble procured a minotaur skull for the characrers for 100 gp. From Grumble the characters also learned that a child prodigy was hired to paint Xanathar's portrait that the child was kept under guard in the Crock and the Helm inn under guard. The characters freed the child and killed the pirates keeping the child captive. After this the character went to the ship and presented the skull to Ahmaergo. The dwarf was impressed until the characters killed him and his minions. Sweeping the ship, the characters managed to find the fish in a hidden room and killed them all. The characters hurried and searched the ship finding the vault of Xanathar, a beholder crime lord and managed to retrieve the key they were looking for. The characters returned to the Guts &amp;amp; Garters inn and gave the key to Volo&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Volo also promised to return Veena, the artistic child prodigy back to her noble family in Baldur's Gate&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;='''C&amp;lt;small&amp;gt;HAPTER&amp;lt;/small&amp;gt; 13: T&amp;lt;small&amp;gt;HE&amp;lt;/small&amp;gt; V&amp;lt;small&amp;gt;AMPIRE&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;OF&amp;lt;/small&amp;gt; S&amp;lt;small&amp;gt;KULLPORT&amp;lt;/small&amp;gt;'''=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;='''C&amp;lt;small&amp;gt;HAPTER&amp;lt;/small&amp;gt; 13: T&amp;lt;small&amp;gt;HE&amp;lt;/small&amp;gt; V&amp;lt;small&amp;gt;AMPIRE&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;OF&amp;lt;/small&amp;gt; S&amp;lt;small&amp;gt;KULLPORT&amp;lt;/small&amp;gt;'''=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kentti</name></author>
	</entry>
	<entry>
		<id>https://www.kurry.fi/viki/index.php?title=Adventures&amp;diff=11245&amp;oldid=prev</id>
		<title>Kentti: /* CHAPTER 12: XANATHAR'S WRATH */</title>
		<link rel="alternate" type="text/html" href="https://www.kurry.fi/viki/index.php?title=Adventures&amp;diff=11245&amp;oldid=prev"/>
		<updated>2023-10-13T21:19:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;CHAPTER 12: XANATHAR&amp;#039;S WRATH&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:19, 13 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l59&quot; &gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This couldn’t get worse. The key you are searching for has fallen into the hands of the eye tyrant of Skullport himself. Now you just need to rob Xanathar without getting disintegrated. Part Three of the ''Skullport Shakedown'' trilogy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This couldn’t get worse. The key you are searching for has fallen into the hands of the eye tyrant of Skullport himself. Now you just need to rob Xanathar without getting disintegrated. Part Three of the ''Skullport Shakedown'' trilogy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Starting from the Tawdry Nymph, the characters met with Grumble, a goblin. The Xanathar Guild has the key to Aghairon's tower within a converted pirate ship, ''Wrath'', in Upper Skullport. Scoping out the Wrath the characters learned that Ott Steeltoes is responsible for making sure that Xanathar's goldfish, Sylgar is always alive. The fish dies often but Ott replaces the fish so that Xanathar doesn't know about it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Starting from the Tawdry Nymph, the characters met with Grumble, a goblin. The Xanathar Guild has the key to Aghairon's tower within a converted pirate ship, ''Wrath'', in Upper Skullport. Scoping out the Wrath the characters learned that Ott Steeltoes is responsible for making sure that Xanathar's goldfish, Sylgar is always alive. The fish dies often but Ott replaces the fish so that Xanathar doesn't know about it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The characters saw that Ott levitated onto the ship somehow but decided not to use that route to entering the ship that hangs from the ceiling. The characters learned that Xanathar's right hand dwarf, Ahmaergo really likes minotaurs so Grmble procured a minotaur skull for the characrers for 100 gp. From Grumble the characters also learned that a child prodigy was hired to paint Xanathar's portrait that the child was kept under guard in the Crock and the Helm inn under guard. The characters freed the child and killed the pirates keeping the child captive. After this the character went to the ship and presented the skull to Ahmaergo. The dwarf was impressed until the characters killed him and his minions. Sweeping the ship, the characters managed to find the fish in a hidden room and killed them all. The characters hurried and searched the ship finding the vault of Xanathar, a beholder crime lord and managed to retrieve the key they were looking for. The characters returned to the Guts &amp;amp; Garters inn and gave the key to Volo&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;='''C&amp;lt;small&amp;gt;HAPTER&amp;lt;/small&amp;gt; 13: T&amp;lt;small&amp;gt;HE&amp;lt;/small&amp;gt; V&amp;lt;small&amp;gt;AMPIRE&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;OF&amp;lt;/small&amp;gt; S&amp;lt;small&amp;gt;KULLPORT&amp;lt;/small&amp;gt;'''=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;='''C&amp;lt;small&amp;gt;HAPTER&amp;lt;/small&amp;gt; 13: T&amp;lt;small&amp;gt;HE&amp;lt;/small&amp;gt; V&amp;lt;small&amp;gt;AMPIRE&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;OF&amp;lt;/small&amp;gt; S&amp;lt;small&amp;gt;KULLPORT&amp;lt;/small&amp;gt;'''=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kentti</name></author>
	</entry>
	<entry>
		<id>https://www.kurry.fi/viki/index.php?title=Adventures&amp;diff=11244&amp;oldid=prev</id>
		<title>Kentti: /* CHAPTER 12: XANATHAR'S WRATH */</title>
		<link rel="alternate" type="text/html" href="https://www.kurry.fi/viki/index.php?title=Adventures&amp;diff=11244&amp;oldid=prev"/>
		<updated>2023-10-13T21:08:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;CHAPTER 12: XANATHAR&amp;#039;S WRATH&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:08, 13 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l59&quot; &gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This couldn’t get worse. The key you are searching for has fallen into the hands of the eye tyrant of Skullport himself. Now you just need to rob Xanathar without getting disintegrated. Part Three of the ''Skullport Shakedown'' trilogy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This couldn’t get worse. The key you are searching for has fallen into the hands of the eye tyrant of Skullport himself. Now you just need to rob Xanathar without getting disintegrated. Part Three of the ''Skullport Shakedown'' trilogy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Starting from the Tawdry Nymph, the characters met with Grumble, a goblin. The Xanathar Guild has the key to Aghairon's tower within a converted pirate ship, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;''Wrath&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/del&gt;'', in Upper Skullport. Scoping out the Wrath the characters learned that Ott Steeltoes is responsible for making sure that Xanathar's goldfish, Sylgar is always alive. The fish dies often but Ott replaces the fish so that Xanathar doesn't know about it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Starting from the Tawdry Nymph, the characters met with Grumble, a goblin. The Xanathar Guild has the key to Aghairon's tower within a converted pirate ship, ''Wrath'', in Upper Skullport. Scoping out the Wrath the characters learned that Ott Steeltoes is responsible for making sure that Xanathar's goldfish, Sylgar is always alive. The fish dies often but Ott replaces the fish so that Xanathar doesn't know about it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;='''C&amp;lt;small&amp;gt;HAPTER&amp;lt;/small&amp;gt; 13: T&amp;lt;small&amp;gt;HE&amp;lt;/small&amp;gt; V&amp;lt;small&amp;gt;AMPIRE&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;OF&amp;lt;/small&amp;gt; S&amp;lt;small&amp;gt;KULLPORT&amp;lt;/small&amp;gt;'''=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;='''C&amp;lt;small&amp;gt;HAPTER&amp;lt;/small&amp;gt; 13: T&amp;lt;small&amp;gt;HE&amp;lt;/small&amp;gt; V&amp;lt;small&amp;gt;AMPIRE&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;OF&amp;lt;/small&amp;gt; S&amp;lt;small&amp;gt;KULLPORT&amp;lt;/small&amp;gt;'''=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kentti</name></author>
	</entry>
	<entry>
		<id>https://www.kurry.fi/viki/index.php?title=Adventures&amp;diff=11243&amp;oldid=prev</id>
		<title>Kentti: /* CHAPTER 12: XANATHAR'S WRATH */</title>
		<link rel="alternate" type="text/html" href="https://www.kurry.fi/viki/index.php?title=Adventures&amp;diff=11243&amp;oldid=prev"/>
		<updated>2023-10-13T21:07:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;CHAPTER 12: XANATHAR&amp;#039;S WRATH&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:07, 13 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot; &gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;='''C&amp;lt;small&amp;gt;HAPTER&amp;lt;/small&amp;gt; 12: X&amp;lt;small&amp;gt;ANATHAR'S&amp;lt;/small&amp;gt; W&amp;lt;small&amp;gt;RATH&amp;lt;/small&amp;gt;'''=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;='''C&amp;lt;small&amp;gt;HAPTER&amp;lt;/small&amp;gt; 12: X&amp;lt;small&amp;gt;ANATHAR'S&amp;lt;/small&amp;gt; W&amp;lt;small&amp;gt;RATH&amp;lt;/small&amp;gt;'''=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This couldn’t get worse. The key you are searching for has fallen into the hands of the eye tyrant of Skullport himself. Now you just need to rob Xanathar without getting disintegrated. Part Three of the ''Skullport Shakedown'' trilogy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This couldn’t get worse. The key you are searching for has fallen into the hands of the eye tyrant of Skullport himself. Now you just need to rob Xanathar without getting disintegrated. Part Three of the ''Skullport Shakedown'' trilogy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Starting from the Tawdry Nymph, the characters met with Grumble, a goblin. The Xanathar Guild has the key to Aghairon's tower within a converted pirate ship, '''Wrath''', in Upper Skullport. Scoping out the Wrath the characters learned that Ott Steeltoes is responsible for making sure that Xanathar's goldfish, Sylgar is always alive. The fish dies often but Ott replaces the fish so that Xanathar doesn't know about it.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;='''C&amp;lt;small&amp;gt;HAPTER&amp;lt;/small&amp;gt; 13: T&amp;lt;small&amp;gt;HE&amp;lt;/small&amp;gt; V&amp;lt;small&amp;gt;AMPIRE&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;OF&amp;lt;/small&amp;gt; S&amp;lt;small&amp;gt;KULLPORT&amp;lt;/small&amp;gt;'''=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;='''C&amp;lt;small&amp;gt;HAPTER&amp;lt;/small&amp;gt; 13: T&amp;lt;small&amp;gt;HE&amp;lt;/small&amp;gt; V&amp;lt;small&amp;gt;AMPIRE&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;OF&amp;lt;/small&amp;gt; S&amp;lt;small&amp;gt;KULLPORT&amp;lt;/small&amp;gt;'''=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Something is wrong in the endless gloom of Skullport, and the Baron of Blood has tasked you with setting things right. Part One of the ''Undying Threat'' trilogy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Something is wrong in the endless gloom of Skullport, and the Baron of Blood has tasked you with setting things right. Part One of the ''Undying Threat'' trilogy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kentti</name></author>
	</entry>
	<entry>
		<id>https://www.kurry.fi/viki/index.php?title=Adventures&amp;diff=11242&amp;oldid=prev</id>
		<title>Kentti: /* CHAPTER 14: RESCUE FROM VANRAKDOOM */</title>
		<link rel="alternate" type="text/html" href="https://www.kurry.fi/viki/index.php?title=Adventures&amp;diff=11242&amp;oldid=prev"/>
		<updated>2023-10-13T17:45:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;CHAPTER 14: RESCUE FROM VANRAKDOOM&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:45, 13 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot; &gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;='''C&amp;lt;small&amp;gt;HAPTER&amp;lt;/small&amp;gt; 14: R&amp;lt;small&amp;gt;ESCUE FROM&amp;lt;/small&amp;gt; V&amp;lt;small&amp;gt;ANRAKDOOM&amp;lt;/small&amp;gt;'''=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;='''C&amp;lt;small&amp;gt;HAPTER&amp;lt;/small&amp;gt; 14: R&amp;lt;small&amp;gt;ESCUE FROM&amp;lt;/small&amp;gt; V&amp;lt;small&amp;gt;ANRAKDOOM&amp;lt;/small&amp;gt;'''=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vampires in service to Shar, the Mistress of Night, are somewhere in Vanrakdoom. You must locate them without drawing the attention of the other residents of this dangerous place. Part Two of the ''Undying Threat'' trilogy.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kentti</name></author>
	</entry>
	<entry>
		<id>https://www.kurry.fi/viki/index.php?title=Adventures&amp;diff=11241&amp;oldid=prev</id>
		<title>Kentti: /* CHAPTER 13: THE VAMPIRE OF SKULLPORT */</title>
		<link rel="alternate" type="text/html" href="https://www.kurry.fi/viki/index.php?title=Adventures&amp;diff=11241&amp;oldid=prev"/>
		<updated>2023-10-13T17:44:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;CHAPTER 13: THE VAMPIRE OF SKULLPORT&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:44, 13 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l60&quot; &gt;Line 60:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;='''C&amp;lt;small&amp;gt;HAPTER&amp;lt;/small&amp;gt; 13: T&amp;lt;small&amp;gt;HE&amp;lt;/small&amp;gt; V&amp;lt;small&amp;gt;AMPIRE&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;OF&amp;lt;/small&amp;gt; S&amp;lt;small&amp;gt;KULLPORT&amp;lt;/small&amp;gt;'''=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;='''C&amp;lt;small&amp;gt;HAPTER&amp;lt;/small&amp;gt; 13: T&amp;lt;small&amp;gt;HE&amp;lt;/small&amp;gt; V&amp;lt;small&amp;gt;AMPIRE&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;OF&amp;lt;/small&amp;gt; S&amp;lt;small&amp;gt;KULLPORT&amp;lt;/small&amp;gt;'''=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Something is wrong in the endless gloom of Skullport, and the Baron of Blood has tasked you with setting things right. Part One of the ''Undying Threat'' trilogy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Something is wrong in the endless gloom of Skullport, and the Baron of Blood has tasked you with setting things right. Part One of the ''Undying Threat'' trilogy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;='''C&amp;lt;small&amp;gt;HAPTER&amp;lt;/small&amp;gt; 14: R&amp;lt;small&amp;gt;ESCUE FROM&amp;lt;/small&amp;gt; V&amp;lt;small&amp;gt;ANRAKDOOM&amp;lt;/small&amp;gt;'''=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kentti</name></author>
	</entry>
</feed>