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	<id>https://www.kurry.fi/viki/index.php?action=history&amp;feed=atom&amp;title=ReAction_system</id>
	<title>ReAction system - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.kurry.fi/viki/index.php?action=history&amp;feed=atom&amp;title=ReAction_system"/>
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	<updated>2026-04-22T08:56:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.kurry.fi/viki/index.php?title=ReAction_system&amp;diff=590&amp;oldid=prev</id>
		<title>Taxall at 20:30, 3 August 2012</title>
		<link rel="alternate" type="text/html" href="https://www.kurry.fi/viki/index.php?title=ReAction_system&amp;diff=590&amp;oldid=prev"/>
		<updated>2012-08-03T20:30:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:30, 3 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ReAction system is a modified, updated version of the Reflex System, the rules system that Twilight: 2013 uses.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The ReAction system is a modified, updated version of the Reflex System, the rules system that Twilight: 2013 uses.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot; &gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Qualifications'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Qualifications'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;Many skills encompass broad areas of human endeavor. In the case of some of these skills, it is not realistic to assume that a character who is trained in the basics of the skill, even to a&amp;lt;br/&amp;gt;high degree of proficiency, is familiar with all possible nuances of the skill. Qualifications represent the borders or fringe cases of a skill. In a case where a base skill allows a limited&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;nbsp; &lt;/del&gt;range of actions, a qualification expands the ways in which a character can apply that skill. For example, not all doctors are thoracic surgeons, so the base Medicine skill does not include surgical techniques. However, a character with the Medicine/Surgery qualification is qualified to perform such invasive procedures. Some skill checks require any character that attempts them to have one (or, very rarely, more) qualification for optimum results. It is possible, albeit difficult and often dangerous, to attempt a task without possessing a qualification&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;nbsp; &lt;/del&gt;that it requires.&amp;lt;/span&amp;gt; If a character attempts any such task without all required qualifications, his effective rating in the skill is reduced by levels equal to the Qualification Penalty of the qualification in question (the value of a Qualification Penalty is gives for each qualification, and is listed in the skill list after the name of the qualification&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;Many skills encompass broad areas of human endeavor. In the case of some of these skills, it is not realistic to assume that a character who is trained in the basics of the skill, even to a&amp;lt;br/&amp;gt;high degree of proficiency, is familiar with all possible nuances of the skill. Qualifications represent the borders or fringe cases of a skill. In a case where a base skill allows a limited range of actions, a qualification expands the ways in which a character can apply that skill. For example, not all doctors are thoracic surgeons, so the base Medicine skill does not include surgical techniques. However, a character with the Medicine/Surgery qualification is qualified to perform such invasive procedures. Some skill checks require any character that attempts them to have one (or, very rarely, more) qualification for optimum results. It is possible, albeit difficult and often dangerous, to attempt a task without possessing a qualification that it requires.&amp;lt;/span&amp;gt; If a character attempts any such task without all required qualifications, his effective rating in the skill is reduced by levels equal to the Qualification Penalty of the qualification in question (the value of a Qualification Penalty is gives for each qualification, and is listed in the skill list after the name of the qualification&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When a skill with Qualifications is acquired for the first time (either in character creation or later in play), one Qualification has to be picked for that skill. This Qualification is automatic and comes free.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When a skill with Qualifications is acquired for the first time (either in character creation or later in play), one Qualification has to be picked for that skill. This Qualification is automatic and comes free.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;Example: Erin and Shane both have Expert ratings in Medicine. However, Erin also has the Medicine/Surgery qualification, while Shane does not. If presented with a task that requires&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp;nbsp; &lt;/del&gt;Medicine/Surgery, Erin applies her normal skill rating, but Shane attempts the roll as if he only had a Novice skill rating. With the GM’s approval, a character may acquire a qualification of the player’s own devising in order to represent unusual proficiency with a rare or unusual aspect of a skill that normally would fall outside common modernly-practiced knowledge. Such qualifications should be limited in scope and utility. We caution the GM to be wary of players who request combat-useful custom qualifications for non-combat skills (i.e. Animal Husbandry/War Elephants, Construction/Medieval Siege Engines, Electronics/Particle Beam Weapons).&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;Example: Erin and Shane both have Expert ratings in Medicine. However, Erin also has the Medicine/Surgery qualification, while Shane does not. If presented with a task that requires Medicine/Surgery, Erin applies her normal skill rating, but Shane attempts the roll as if he only had a Novice skill rating. With the GM’s approval, a character may acquire a qualification of the player’s own devising in order to represent unusual proficiency with a rare or unusual aspect of a skill that normally would fall outside common modernly-practiced knowledge. Such qualifications should be limited in scope and utility. We caution the GM to be wary of players who request combat-useful custom qualifications for non-combat skills (i.e. Animal Husbandry/War Elephants, Construction/Medieval Siege Engines, Electronics/Particle Beam Weapons).&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Skill list&amp;lt;br/&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Skill list&amp;lt;br/&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Skill List'''&amp;lt;br/&amp;gt;Aquatics (Swimming Q2, Boating Q2, SCUBA Q3)&amp;lt;br/&amp;gt;Archery&amp;lt;br/&amp;gt;Artillery (Mortar Q2, Howitzer Q2)&amp;lt;br/&amp;gt;Artisan (Cascade)&amp;lt;br/&amp;gt;Aviation (Light Q1, Heavy Q2, Performance Q2, Rotary Q3)&amp;lt;br/&amp;gt;Climbing&amp;lt;br/&amp;gt;Close Combat (Armed QX, Unarmed QX)&amp;lt;br/&amp;gt;Command&amp;lt;br/&amp;gt;Computing&amp;lt;br/&amp;gt;Construction&amp;lt;br/&amp;gt;Deception&amp;lt;br/&amp;gt;Driving (Light Q1, Heavy Q2, Motorcycle Q3, Tracked Q2)&amp;lt;br/&amp;gt;Electronics&amp;lt;br/&amp;gt;Farming (Agriculture Q2, Animal Husbandry Q2)&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Fieldcraft&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;Forensics&amp;lt;br/&amp;gt;Firearms (Longarm Q1, Sidearm Q2, Sniping Q3, Automatic Q1)&amp;lt;br/&amp;gt;Freefall&amp;lt;br/&amp;gt;Gunnery (Q)&amp;lt;br/&amp;gt;Instruction&amp;lt;br/&amp;gt;Intimidation&amp;lt;br/&amp;gt;Language (Cascade)&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Mechanics (Aviation QX, Industrial QX, Machinist QX)&amp;lt;br/&amp;gt;Nautical)&amp;lt;br/&amp;gt;Medicine (First Aid Q1, Surgery Q3, Veterinary Q2)&amp;lt;br/&amp;gt;Mounts&amp;lt;br/&amp;gt;Performance (Cascade)&amp;lt;br/&amp;gt;Persuasion&amp;lt;br/&amp;gt;Seamanship (Sailing Q3, Submersible Q2)&amp;lt;br/&amp;gt;Security&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Special Equipment (Cascade)&amp;lt;br/&amp;gt;Special Vehicle (Cascade)&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Streetcraft&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;Support Weapons (Grenade launchers Q1, Flamethrowers Q3, Machineguns Q1, Rocket launchers Q2)&amp;lt;br/&amp;gt;Tactics&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Skill List'''&amp;lt;br/&amp;gt;Aquatics (Swimming Q2, Boating Q2, SCUBA Q3)&amp;lt;br/&amp;gt;Archery&amp;lt;br/&amp;gt;Artillery (Mortar Q2, Howitzer Q2)&amp;lt;br/&amp;gt;Artisan (Cascade)&amp;lt;br/&amp;gt;Aviation (Light Q1, Heavy Q2, Performance Q2, Rotary Q3)&amp;lt;br/&amp;gt;Climbing&amp;lt;br/&amp;gt;Close Combat (Armed QX, Unarmed QX)&amp;lt;br/&amp;gt;Command&amp;lt;br/&amp;gt;Computing&amp;lt;br/&amp;gt;Construction&amp;lt;br/&amp;gt;Deception&amp;lt;br/&amp;gt;Driving (Light Q1, Heavy Q2, Motorcycle Q3, Tracked Q2)&amp;lt;br/&amp;gt;Electronics&amp;lt;br/&amp;gt;Farming (Agriculture Q2, Animal Husbandry Q2)&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Fieldcraft&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;Forensics&amp;lt;br/&amp;gt;Firearms (Longarm Q1, Sidearm Q2, Sniping Q3, Automatic Q1)&amp;lt;br/&amp;gt;Freefall&amp;lt;br/&amp;gt;Gunnery (Q)&amp;lt;br/&amp;gt;Instruction&amp;lt;br/&amp;gt;Intimidation&amp;lt;br/&amp;gt;Language (Cascade)&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Mechanics (Aviation QX, Industrial QX, Machinist QX)&amp;lt;br/&amp;gt;Nautical)&amp;lt;br/&amp;gt;Medicine (First Aid Q1, Surgery Q3, Veterinary Q2)&amp;lt;br/&amp;gt;Mounts&amp;lt;br/&amp;gt;Performance (Cascade)&amp;lt;br/&amp;gt;Persuasion&amp;lt;br/&amp;gt;Seamanship (Sailing Q3, Submersible Q2)&amp;lt;br/&amp;gt;Security&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Special Equipment (Cascade)&amp;lt;br/&amp;gt;Special Vehicle (Cascade)&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Streetcraft&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;Support Weapons (Grenade launchers Q1, Flamethrowers Q3, Machineguns Q1, Rocket launchers Q2)&amp;lt;br/&amp;gt;Tactics&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Reflex system]]&amp;lt;br/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Taxall</name></author>
	</entry>
	<entry>
		<id>https://www.kurry.fi/viki/index.php?title=ReAction_system&amp;diff=215&amp;oldid=prev</id>
		<title>Taxall at 13:51, 24 September 2011</title>
		<link rel="alternate" type="text/html" href="https://www.kurry.fi/viki/index.php?title=ReAction_system&amp;diff=215&amp;oldid=prev"/>
		<updated>2011-09-24T13:51:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:51, 24 September 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot; &gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Skill list&amp;lt;br/&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Skill list&amp;lt;br/&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Skill List'''&amp;lt;br/&amp;gt;Aquatics (Swimming Q2, Boating Q2, SCUBA Q3)&amp;lt;br/&amp;gt;Archery&amp;lt;br/&amp;gt;Artillery (Mortar Q2, Howitzer Q2)&amp;lt;br/&amp;gt;Artisan (Cascade)&amp;lt;br/&amp;gt;Aviation (Light Q1, Heavy Q2, Performance Q2, Rotary Q3)&amp;lt;br/&amp;gt;Climbing&amp;lt;br/&amp;gt;Close Combat (Armed QX, Unarmed QX)&amp;lt;br/&amp;gt;Command&amp;lt;br/&amp;gt;Computing&amp;lt;br/&amp;gt;Construction&amp;lt;br/&amp;gt;Deception&amp;lt;br/&amp;gt;Driving (Light Q1, Heavy Q2, Motorcycle Q3, Tracked Q2)&amp;lt;br/&amp;gt;Electronics&amp;lt;br/&amp;gt;Farming (Agriculture Q2, Animal Husbandry Q2)&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Fieldcraft&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;Forensics&amp;lt;br/&amp;gt;Firearms (Longarm Q1, Sidearm Q2, Sniping Q3, Automatic Q1)&amp;lt;br/&amp;gt;Freefall&amp;lt;br/&amp;gt;Gunnery (Q)&amp;lt;br/&amp;gt;Instruction&amp;lt;br/&amp;gt;Intimidation&amp;lt;br/&amp;gt;Language (Cascade)&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Longarm&lt;/del&gt;&amp;lt;/span&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;gt;&amp;lt;br/&lt;/del&gt;&amp;gt;Mechanics (Aviation QX, Industrial QX, Machinist QX)&amp;lt;br/&amp;gt;Nautical)&amp;lt;br/&amp;gt;Medicine (First Aid Q1, Surgery Q3, Veterinary Q2)&amp;lt;br/&amp;gt;Mounts&amp;lt;br/&amp;gt;Performance (Cascade)&amp;lt;br/&amp;gt;Persuasion&amp;lt;br/&amp;gt;Seamanship (Sailing Q3, Submersible Q2)&amp;lt;br/&amp;gt;Security&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sidearm&lt;/del&gt;&amp;lt;/span&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;gt;&amp;lt;br/&lt;/del&gt;&amp;gt;Special Equipment (Cascade)&amp;lt;br/&amp;gt;Special Vehicle (Cascade)&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Streetcraft&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;Support Weapons (Grenade launchers Q1, Flamethrowers Q3, Machineguns Q1, Rocket launchers Q2)&amp;lt;br/&amp;gt;Tactics&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Skill List'''&amp;lt;br/&amp;gt;Aquatics (Swimming Q2, Boating Q2, SCUBA Q3)&amp;lt;br/&amp;gt;Archery&amp;lt;br/&amp;gt;Artillery (Mortar Q2, Howitzer Q2)&amp;lt;br/&amp;gt;Artisan (Cascade)&amp;lt;br/&amp;gt;Aviation (Light Q1, Heavy Q2, Performance Q2, Rotary Q3)&amp;lt;br/&amp;gt;Climbing&amp;lt;br/&amp;gt;Close Combat (Armed QX, Unarmed QX)&amp;lt;br/&amp;gt;Command&amp;lt;br/&amp;gt;Computing&amp;lt;br/&amp;gt;Construction&amp;lt;br/&amp;gt;Deception&amp;lt;br/&amp;gt;Driving (Light Q1, Heavy Q2, Motorcycle Q3, Tracked Q2)&amp;lt;br/&amp;gt;Electronics&amp;lt;br/&amp;gt;Farming (Agriculture Q2, Animal Husbandry Q2)&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Fieldcraft&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;Forensics&amp;lt;br/&amp;gt;Firearms (Longarm Q1, Sidearm Q2, Sniping Q3, Automatic Q1)&amp;lt;br/&amp;gt;Freefall&amp;lt;br/&amp;gt;Gunnery (Q)&amp;lt;br/&amp;gt;Instruction&amp;lt;br/&amp;gt;Intimidation&amp;lt;br/&amp;gt;Language (Cascade)&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Mechanics (Aviation QX, Industrial QX, Machinist QX)&amp;lt;br/&amp;gt;Nautical)&amp;lt;br/&amp;gt;Medicine (First Aid Q1, Surgery Q3, Veterinary Q2)&amp;lt;br/&amp;gt;Mounts&amp;lt;br/&amp;gt;Performance (Cascade)&amp;lt;br/&amp;gt;Persuasion&amp;lt;br/&amp;gt;Seamanship (Sailing Q3, Submersible Q2)&amp;lt;br/&amp;gt;Security&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Special Equipment (Cascade)&amp;lt;br/&amp;gt;Special Vehicle (Cascade)&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Streetcraft&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;Support Weapons (Grenade launchers Q1, Flamethrowers Q3, Machineguns Q1, Rocket launchers Q2)&amp;lt;br/&amp;gt;Tactics&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Taxall</name></author>
	</entry>
	<entry>
		<id>https://www.kurry.fi/viki/index.php?title=ReAction_system&amp;diff=214&amp;oldid=prev</id>
		<title>Taxall at 13:50, 24 September 2011</title>
		<link rel="alternate" type="text/html" href="https://www.kurry.fi/viki/index.php?title=ReAction_system&amp;diff=214&amp;oldid=prev"/>
		<updated>2011-09-24T13:50:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:50, 24 September 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot; &gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Skill list&amp;lt;br/&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Skill list&amp;lt;br/&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Skill List'''&amp;lt;br/&amp;gt;Aquatics (Swimming Q2, Boating Q2, SCUBA Q3)&amp;lt;br/&amp;gt;Archery&amp;lt;br/&amp;gt;Artillery (Mortar Q2, Howitzer Q2)&amp;lt;br/&amp;gt;Artisan (Cascade)&amp;lt;br/&amp;gt;Aviation (Light Q1, Heavy Q2, Performance Q2, Rotary Q3)&amp;lt;br/&amp;gt;Climbing&amp;lt;br/&amp;gt;Close Combat (Armed QX, Unarmed QX)&amp;lt;br/&amp;gt;Command&amp;lt;br/&amp;gt;Computing&amp;lt;br/&amp;gt;Construction&amp;lt;br/&amp;gt;Deception&amp;lt;br/&amp;gt;Driving (Light Q1, Heavy Q2, Motorcycle Q3, Tracked Q2)&amp;lt;br/&amp;gt;Electronics&amp;lt;br/&amp;gt;Farming (Agriculture Q2, Animal Husbandry Q2)&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Fieldcraft&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;Forensics&amp;lt;br/&amp;gt;Freefall&amp;lt;br/&amp;gt;Gunnery (Q)&amp;lt;br/&amp;gt;Instruction&amp;lt;br/&amp;gt;Intimidation&amp;lt;br/&amp;gt;Language (Cascade)&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Longarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;Mechanics (Aviation QX, Industrial QX, Machinist QX)&amp;lt;br/&amp;gt;Nautical)&amp;lt;br/&amp;gt;Medicine (First Aid Q1, Surgery Q3, Veterinary Q2)&amp;lt;br/&amp;gt;Mounts&amp;lt;br/&amp;gt;Performance (Cascade)&amp;lt;br/&amp;gt;Persuasion &amp;lt;br/&amp;gt;Seamanship (Sailing Q3, Submersible Q2)&amp;lt;br/&amp;gt;Security&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Sidearm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;Special Equipment (Cascade)&amp;lt;br/&amp;gt;Special Vehicle (Cascade)&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Streetcraft&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;Support Weapons (Grenade launchers Q1, Flamethrowers Q3, Machineguns Q1, Rocket launchers Q2)&amp;lt;br/&amp;gt;Tactics&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Skill List'''&amp;lt;br/&amp;gt;Aquatics (Swimming Q2, Boating Q2, SCUBA Q3)&amp;lt;br/&amp;gt;Archery&amp;lt;br/&amp;gt;Artillery (Mortar Q2, Howitzer Q2)&amp;lt;br/&amp;gt;Artisan (Cascade)&amp;lt;br/&amp;gt;Aviation (Light Q1, Heavy Q2, Performance Q2, Rotary Q3)&amp;lt;br/&amp;gt;Climbing&amp;lt;br/&amp;gt;Close Combat (Armed QX, Unarmed QX)&amp;lt;br/&amp;gt;Command&amp;lt;br/&amp;gt;Computing&amp;lt;br/&amp;gt;Construction&amp;lt;br/&amp;gt;Deception&amp;lt;br/&amp;gt;Driving (Light Q1, Heavy Q2, Motorcycle Q3, Tracked Q2)&amp;lt;br/&amp;gt;Electronics&amp;lt;br/&amp;gt;Farming (Agriculture Q2, Animal Husbandry Q2)&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Fieldcraft&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;Forensics&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br/&amp;gt;Firearms (Longarm Q1, Sidearm Q2, Sniping Q3, Automatic Q1)&lt;/ins&gt;&amp;lt;br/&amp;gt;Freefall&amp;lt;br/&amp;gt;Gunnery (Q)&amp;lt;br/&amp;gt;Instruction&amp;lt;br/&amp;gt;Intimidation&amp;lt;br/&amp;gt;Language (Cascade)&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Longarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;Mechanics (Aviation QX, Industrial QX, Machinist QX)&amp;lt;br/&amp;gt;Nautical)&amp;lt;br/&amp;gt;Medicine (First Aid Q1, Surgery Q3, Veterinary Q2)&amp;lt;br/&amp;gt;Mounts&amp;lt;br/&amp;gt;Performance (Cascade)&amp;lt;br/&amp;gt;Persuasion&amp;lt;br/&amp;gt;Seamanship (Sailing Q3, Submersible Q2)&amp;lt;br/&amp;gt;Security&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Sidearm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;Special Equipment (Cascade)&amp;lt;br/&amp;gt;Special Vehicle (Cascade)&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Streetcraft&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;Support Weapons (Grenade launchers Q1, Flamethrowers Q3, Machineguns Q1, Rocket launchers Q2)&amp;lt;br/&amp;gt;Tactics&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Taxall</name></author>
	</entry>
	<entry>
		<id>https://www.kurry.fi/viki/index.php?title=ReAction_system&amp;diff=213&amp;oldid=prev</id>
		<title>Taxall at 13:29, 24 September 2011</title>
		<link rel="alternate" type="text/html" href="https://www.kurry.fi/viki/index.php?title=ReAction_system&amp;diff=213&amp;oldid=prev"/>
		<updated>2011-09-24T13:29:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:29, 24 September 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot; &gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Skill list&amp;lt;br/&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Skill list&amp;lt;br/&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Skill List'''&amp;lt;br/&amp;gt;Aquatics (Swimming Q2, Boating Q2, SCUBA Q3)&amp;lt;br/&amp;gt;Archery&amp;lt;br/&amp;gt;Artillery (Mortar Q2, Howitzer Q2)&amp;lt;br/&amp;gt;Artisan (Cascade)&amp;lt;br/&amp;gt;Aviation (Light Q1, Heavy Q2, Performance Q2, Rotary Q3)&amp;lt;br/&amp;gt;Climbing&amp;lt;br/&amp;gt;Close Combat (Armed QX, Unarmed QX)&amp;lt;br/&amp;gt;Command&amp;lt;br/&amp;gt;Computing&amp;lt;br/&amp;gt;Construction&amp;lt;br/&amp;gt;Deception&amp;lt;br/&amp;gt;Driving (Light Q1, Heavy Q2, Motorcycle Q3, Tracked Q2)&amp;lt;br/&amp;gt;Electronics&amp;lt;br/&amp;gt;Farming (Agriculture Q2, Animal Husbandry Q2)&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Fieldcraft&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;Forensics&amp;lt;br/&amp;gt;Freefall&amp;lt;br/&amp;gt;Gunnery (Q)&amp;lt;br/&amp;gt;Instruction&amp;lt;br/&amp;gt;Intimidation&amp;lt;br/&amp;gt;Language (Cascade)&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Longarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;Mechanics (Aviation QX, Industrial QX, Machinist QX)&amp;lt;br/&amp;gt;Nautical)&amp;lt;br/&amp;gt;Medicine (First Aid Q1, Surgery Q3, Veterinary Q2)&amp;lt;br/&amp;gt;Mounts&amp;lt;br/&amp;gt;Performance (Cascade)&amp;lt;br/&amp;gt;Persuasion &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(Qualification: Psychiatry)&lt;/del&gt;&amp;lt;br/&amp;gt;Seamanship (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Qualifications: Remote, &lt;/del&gt;Sailing, Submersible)&amp;lt;br/&amp;gt;Security&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Sidearm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;Special Equipment (Cascade)&amp;lt;br/&amp;gt;Special Vehicle (Cascade)&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Streetcraft&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;Support Weapons (Grenade launchers Q1, Flamethrowers Q3, Machineguns Q1, Rocket launchers Q2)&amp;lt;br/&amp;gt;Tactics&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Skill List'''&amp;lt;br/&amp;gt;Aquatics (Swimming Q2, Boating Q2, SCUBA Q3)&amp;lt;br/&amp;gt;Archery&amp;lt;br/&amp;gt;Artillery (Mortar Q2, Howitzer Q2)&amp;lt;br/&amp;gt;Artisan (Cascade)&amp;lt;br/&amp;gt;Aviation (Light Q1, Heavy Q2, Performance Q2, Rotary Q3)&amp;lt;br/&amp;gt;Climbing&amp;lt;br/&amp;gt;Close Combat (Armed QX, Unarmed QX)&amp;lt;br/&amp;gt;Command&amp;lt;br/&amp;gt;Computing&amp;lt;br/&amp;gt;Construction&amp;lt;br/&amp;gt;Deception&amp;lt;br/&amp;gt;Driving (Light Q1, Heavy Q2, Motorcycle Q3, Tracked Q2)&amp;lt;br/&amp;gt;Electronics&amp;lt;br/&amp;gt;Farming (Agriculture Q2, Animal Husbandry Q2)&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Fieldcraft&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;Forensics&amp;lt;br/&amp;gt;Freefall&amp;lt;br/&amp;gt;Gunnery (Q)&amp;lt;br/&amp;gt;Instruction&amp;lt;br/&amp;gt;Intimidation&amp;lt;br/&amp;gt;Language (Cascade)&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Longarm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;Mechanics (Aviation QX, Industrial QX, Machinist QX)&amp;lt;br/&amp;gt;Nautical)&amp;lt;br/&amp;gt;Medicine (First Aid Q1, Surgery Q3, Veterinary Q2)&amp;lt;br/&amp;gt;Mounts&amp;lt;br/&amp;gt;Performance (Cascade)&amp;lt;br/&amp;gt;Persuasion &amp;lt;br/&amp;gt;Seamanship (Sailing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Q3&lt;/ins&gt;, Submersible &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Q2&lt;/ins&gt;)&amp;lt;br/&amp;gt;Security&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Sidearm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;Special Equipment (Cascade)&amp;lt;br/&amp;gt;Special Vehicle (Cascade)&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Streetcraft&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;Support Weapons (Grenade launchers Q1, Flamethrowers Q3, Machineguns Q1, Rocket launchers Q2)&amp;lt;br/&amp;gt;Tactics&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Taxall</name></author>
	</entry>
	<entry>
		<id>https://www.kurry.fi/viki/index.php?title=ReAction_system&amp;diff=212&amp;oldid=prev</id>
		<title>Taxall at 13:28, 24 September 2011</title>
		<link rel="alternate" type="text/html" href="https://www.kurry.fi/viki/index.php?title=ReAction_system&amp;diff=212&amp;oldid=prev"/>
		<updated>2011-09-24T13:28:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:28, 24 September 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot; &gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Skill list&amp;lt;br/&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Skill list&amp;lt;br/&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Skill List'''&amp;lt;br/&amp;gt;Aquatics (Swimming Q2, Boating Q2, SCUBA Q3)&amp;lt;br/&amp;gt;Archery&amp;lt;br/&amp;gt;Artillery (Mortar Q2, Howitzer Q2)&amp;lt;br/&amp;gt;Artisan (Cascade)&amp;lt;br/&amp;gt;Aviation (Light Q1, Heavy Q2, Performance Q2, Rotary Q3)&amp;lt;br/&amp;gt;Climbing&amp;lt;br/&amp;gt;Close Combat (Armed QX, Unarmed QX)&amp;lt;br/&amp;gt;Command&amp;lt;br/&amp;gt;Computing&amp;lt;br/&amp;gt;Construction&amp;lt;br/&amp;gt;Deception&amp;lt;br/&amp;gt;Driving (Light Q1, Heavy Q2, Motorcycle Q3, Tracked Q2)&amp;lt;br/&amp;gt;Electronics&amp;lt;br/&amp;gt;Farming (Agriculture Q2, Animal Husbandry Q2)&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Fieldcraft&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;Forensics&amp;lt;br/&amp;gt;Freefall &amp;lt;br/&amp;gt;Gunnery (Q)&amp;lt;br/&amp;gt;Instruction&amp;lt;br/&amp;gt;Intimidation&amp;lt;br/&amp;gt;Language (Cascade)&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Longarm&amp;lt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;br&lt;/del&gt;/&amp;gt;&amp;lt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;span&lt;/del&gt;&amp;gt;Mechanics (Aviation QX, Industrial QX, Machinist QX)&amp;lt;br/&amp;gt;Nautical)&amp;lt;br/&amp;gt;Medicine (First Aid Q1, Surgery Q3, Veterinary Q2)&amp;lt;br/&amp;gt;Mounts &amp;lt;br/&amp;gt;Performance (Cascade)&amp;lt;br/&amp;gt;Persuasion (Qualification: Psychiatry)&amp;lt;br/&amp;gt;Seamanship (Qualifications: Remote, Sailing, Submersible)&amp;lt;br/&amp;gt;Security&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Sidearm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;Special Equipment (Cascade)&amp;lt;br/&amp;gt;Special Vehicle (Cascade)&amp;lt;br/&amp;gt;Streetcraft&amp;lt;br/&amp;gt;Support Weapons (Grenade launchers Q1, Flamethrowers Q3, Machineguns Q1, Rocket launchers Q2)&amp;lt;br/&amp;gt;Tactics&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br/&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Skill List'''&amp;lt;br/&amp;gt;Aquatics (Swimming Q2, Boating Q2, SCUBA Q3)&amp;lt;br/&amp;gt;Archery&amp;lt;br/&amp;gt;Artillery (Mortar Q2, Howitzer Q2)&amp;lt;br/&amp;gt;Artisan (Cascade)&amp;lt;br/&amp;gt;Aviation (Light Q1, Heavy Q2, Performance Q2, Rotary Q3)&amp;lt;br/&amp;gt;Climbing&amp;lt;br/&amp;gt;Close Combat (Armed QX, Unarmed QX)&amp;lt;br/&amp;gt;Command&amp;lt;br/&amp;gt;Computing&amp;lt;br/&amp;gt;Construction&amp;lt;br/&amp;gt;Deception&amp;lt;br/&amp;gt;Driving (Light Q1, Heavy Q2, Motorcycle Q3, Tracked Q2)&amp;lt;br/&amp;gt;Electronics&amp;lt;br/&amp;gt;Farming (Agriculture Q2, Animal Husbandry Q2)&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Fieldcraft&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;Forensics&amp;lt;br/&amp;gt;Freefall&amp;lt;br/&amp;gt;Gunnery (Q)&amp;lt;br/&amp;gt;Instruction&amp;lt;br/&amp;gt;Intimidation&amp;lt;br/&amp;gt;Language (Cascade)&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Longarm&amp;lt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;span&lt;/ins&gt;&amp;gt;&amp;lt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;br&lt;/ins&gt;/&amp;gt;Mechanics (Aviation QX, Industrial QX, Machinist QX)&amp;lt;br/&amp;gt;Nautical)&amp;lt;br/&amp;gt;Medicine (First Aid Q1, Surgery Q3, Veterinary Q2)&amp;lt;br/&amp;gt;Mounts&amp;lt;br/&amp;gt;Performance (Cascade)&amp;lt;br/&amp;gt;Persuasion (Qualification: Psychiatry)&amp;lt;br/&amp;gt;Seamanship (Qualifications: Remote, Sailing, Submersible)&amp;lt;br/&amp;gt;Security&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Sidearm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;Special Equipment (Cascade)&amp;lt;br/&amp;gt;Special Vehicle (Cascade)&amp;lt;br/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&lt;/ins&gt;&amp;gt;Streetcraft&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/span&amp;gt;&lt;/ins&gt;&amp;lt;br/&amp;gt;Support Weapons (Grenade launchers Q1, Flamethrowers Q3, Machineguns Q1, Rocket launchers Q2)&amp;lt;br/&amp;gt;Tactics&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Taxall</name></author>
	</entry>
	<entry>
		<id>https://www.kurry.fi/viki/index.php?title=ReAction_system&amp;diff=211&amp;oldid=prev</id>
		<title>Taxall at 13:27, 24 September 2011</title>
		<link rel="alternate" type="text/html" href="https://www.kurry.fi/viki/index.php?title=ReAction_system&amp;diff=211&amp;oldid=prev"/>
		<updated>2011-09-24T13:27:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:27, 24 September 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Attributes&amp;lt;br/&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Attributes&amp;lt;br/&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''''Page 77, Attributes'''''  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''''Page 77, Attributes'''''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;Each attribute has a value between 1 and 15.&amp;lt;/span&amp;gt; In general, 3 is the lowest possible level of capability that an adult human can have and still function. 7 is human average. 12 is the upper limit of innate development. Values above 12 are reserved for individuals who have deliberately worked for years to cultivate specific traits. Attributes above 12 require an advantage that allows to pass the natural limit of 12.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;Each attribute has a value between 1 and 15.&amp;lt;/span&amp;gt; In general, 3 is the lowest possible level of capability that an adult human can have and still function. 7 is human average. 12 is the upper limit of innate development. Values above 12 are reserved for individuals who have deliberately worked for years to cultivate specific traits. Attributes above 12 require an advantage that allows to pass the natural limit of 12.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;Example: Erin and Shane both have Expert ratings in Medicine. However, Erin also has the Medicine/Surgery qualification, while Shane does not. If presented with a task that requires&amp;amp;nbsp; Medicine/Surgery, Erin applies her normal skill rating, but Shane attempts the roll as if he only had a Novice skill rating. With the GM’s approval, a character may acquire a qualification of the player’s own devising in order to represent unusual proficiency with a rare or unusual aspect of a skill that normally would fall outside common modernly-practiced knowledge. Such qualifications should be limited in scope and utility. We caution the GM to be wary of players who request combat-useful custom qualifications for non-combat skills (i.e. Animal Husbandry/War Elephants, Construction/Medieval Siege Engines, Electronics/Particle Beam Weapons).&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;Example: Erin and Shane both have Expert ratings in Medicine. However, Erin also has the Medicine/Surgery qualification, while Shane does not. If presented with a task that requires&amp;amp;nbsp; Medicine/Surgery, Erin applies her normal skill rating, but Shane attempts the roll as if he only had a Novice skill rating. With the GM’s approval, a character may acquire a qualification of the player’s own devising in order to represent unusual proficiency with a rare or unusual aspect of a skill that normally would fall outside common modernly-practiced knowledge. Such qualifications should be limited in scope and utility. We caution the GM to be wary of players who request combat-useful custom qualifications for non-combat skills (i.e. Animal Husbandry/War Elephants, Construction/Medieval Siege Engines, Electronics/Particle Beam Weapons).&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Skill list&amp;lt;br/&amp;gt; ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;'''Skill List'''&amp;lt;br/&amp;gt;Aquatics (Swimming Q2, Boating Q2, SCUBA Q3)&amp;lt;br/&amp;gt;Archery&amp;lt;br/&amp;gt;Artillery (Mortar Q2, Howitzer Q2)&amp;lt;br/&amp;gt;Artisan (Cascade)&amp;lt;br/&amp;gt;Aviation (Light Q1, Heavy Q2, Performance Q2, Rotary Q3)&amp;lt;br/&amp;gt;Climbing&amp;lt;br/&amp;gt;Close Combat (Armed QX, Unarmed QX)&amp;lt;br/&amp;gt;Command&amp;lt;br/&amp;gt;Computing&amp;lt;br/&amp;gt;Construction&amp;lt;br/&amp;gt;Deception&amp;lt;br/&amp;gt;Driving (Light Q1, Heavy Q2, Motorcycle Q3, Tracked Q2)&amp;lt;br/&amp;gt;Electronics&amp;lt;br/&amp;gt;Farming (Agriculture Q2, Animal Husbandry Q2)&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Fieldcraft&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;Forensics&amp;lt;br/&amp;gt;Freefall &amp;lt;br/&amp;gt;Gunnery (Q)&amp;lt;br/&amp;gt;Instruction&amp;lt;br/&amp;gt;Intimidation&amp;lt;br/&amp;gt;Language (Cascade)&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Longarm&amp;lt;br/&amp;gt;&amp;lt;/span&amp;gt;Mechanics (Aviation QX, Industrial QX, Machinist QX)&amp;lt;br/&amp;gt;Nautical)&amp;lt;br/&amp;gt;Medicine (First Aid Q1, Surgery Q3, Veterinary Q2)&amp;lt;br/&amp;gt;Mounts &amp;lt;br/&amp;gt;Performance (Cascade)&amp;lt;br/&amp;gt;Persuasion (Qualification: Psychiatry)&amp;lt;br/&amp;gt;Seamanship (Qualifications: Remote, Sailing, Submersible)&amp;lt;br/&amp;gt;Security&amp;lt;br/&amp;gt;&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Sidearm&amp;lt;/span&amp;gt;&amp;lt;br/&amp;gt;Special Equipment (Cascade)&amp;lt;br/&amp;gt;Special Vehicle (Cascade)&amp;lt;br/&amp;gt;Streetcraft&amp;lt;br/&amp;gt;Support Weapons (Grenade launchers Q1, Flamethrowers Q3, Machineguns Q1, Rocket launchers Q2)&amp;lt;br/&amp;gt;Tactics&amp;lt;br/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Taxall</name></author>
	</entry>
	<entry>
		<id>https://www.kurry.fi/viki/index.php?title=ReAction_system&amp;diff=210&amp;oldid=prev</id>
		<title>Taxall at 13:10, 24 September 2011</title>
		<link rel="alternate" type="text/html" href="https://www.kurry.fi/viki/index.php?title=ReAction_system&amp;diff=210&amp;oldid=prev"/>
		<updated>2011-09-24T13:10:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:10, 24 September 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;Many skills encompass broad areas of human endeavor. In the case of some of these skills, it is not realistic to assume that a character who is trained in the basics of the skill, even to a&amp;lt;br/&amp;gt;high degree of proficiency, is familiar with all possible nuances of the skill. Qualifications represent the borders or fringe cases of a skill. In a case where a base skill allows a limited&amp;amp;nbsp; range of actions, a qualification expands the ways in which a character can apply that skill. For example, not all doctors are thoracic surgeons, so the base Medicine skill does not include surgical techniques. However, a character with the Medicine/Surgery qualification is qualified to perform such invasive procedures. Some skill checks require any character that attempts them to have one (or, very rarely, more) qualification for optimum results. It is possible, albeit difficult and often dangerous, to attempt a task without possessing a qualification&amp;amp;nbsp; that it requires.&amp;lt;/span&amp;gt; If a character attempts any such task without all required qualifications, his effective rating in the skill is reduced by levels equal to the Qualification Penalty of the qualification in question (the value of a Qualification Penalty is gives for each qualification, and is listed in the skill list after the name of the qualification&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;Many skills encompass broad areas of human endeavor. In the case of some of these skills, it is not realistic to assume that a character who is trained in the basics of the skill, even to a&amp;lt;br/&amp;gt;high degree of proficiency, is familiar with all possible nuances of the skill. Qualifications represent the borders or fringe cases of a skill. In a case where a base skill allows a limited&amp;amp;nbsp; range of actions, a qualification expands the ways in which a character can apply that skill. For example, not all doctors are thoracic surgeons, so the base Medicine skill does not include surgical techniques. However, a character with the Medicine/Surgery qualification is qualified to perform such invasive procedures. Some skill checks require any character that attempts them to have one (or, very rarely, more) qualification for optimum results. It is possible, albeit difficult and often dangerous, to attempt a task without possessing a qualification&amp;amp;nbsp; that it requires.&amp;lt;/span&amp;gt; If a character attempts any such task without all required qualifications, his effective rating in the skill is reduced by levels equal to the Qualification Penalty of the qualification in question (the value of a Qualification Penalty is gives for each qualification, and is listed in the skill list after the name of the qualification&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;Example: Erin and Shane both have Expert ratings in Medicine. However, Erin also has the Medicine/Surgery qualification, while Shane does not. If presented with a task that requires&amp;amp;nbsp; Medicine/Surgery, Erin applies her normal skill rating, but Shane attempts the roll as if he only had a Novice skill rating. With the GM’s approval, a character may acquire a qualification&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br/&amp;gt;&lt;/del&gt;of the player’s own devising in order to represent unusual proficiency with a rare or unusual aspect of a skill that normally would fall outside common modernly-practiced knowledge. Such qualifications should be limited in scope and utility. We caution the GM to be wary of players who request combat-useful custom qualifications for non-combat skills (i.e. Animal Husbandry/War Elephants, Construction/Medieval Siege Engines, Electronics/Particle Beam Weapons).&amp;lt;/span&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;gt;&amp;lt;br/&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When a skill with Qualifications is acquired for the first time (either in character creation or later in play), one Qualification has to be picked for that skill. This Qualification is automatic and comes free.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;Example: Erin and Shane both have Expert ratings in Medicine. However, Erin also has the Medicine/Surgery qualification, while Shane does not. If presented with a task that requires&amp;amp;nbsp; Medicine/Surgery, Erin applies her normal skill rating, but Shane attempts the roll as if he only had a Novice skill rating. With the GM’s approval, a character may acquire a qualification of the player’s own devising in order to represent unusual proficiency with a rare or unusual aspect of a skill that normally would fall outside common modernly-practiced knowledge. Such qualifications should be limited in scope and utility. We caution the GM to be wary of players who request combat-useful custom qualifications for non-combat skills (i.e. Animal Husbandry/War Elephants, Construction/Medieval Siege Engines, Electronics/Particle Beam Weapons).&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Taxall</name></author>
	</entry>
	<entry>
		<id>https://www.kurry.fi/viki/index.php?title=ReAction_system&amp;diff=209&amp;oldid=prev</id>
		<title>Taxall at 12:50, 24 September 2011</title>
		<link rel="alternate" type="text/html" href="https://www.kurry.fi/viki/index.php?title=ReAction_system&amp;diff=209&amp;oldid=prev"/>
		<updated>2011-09-24T12:50:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:50, 24 September 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following sections will replace or add to to the rules described in the Twilight 2013 core book.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The following sections will replace or add to to the rules described in the Twilight 2013 core book.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Attributes &amp;lt;br/&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Attributes&amp;lt;br/&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''''Page 77, Attributes'''''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''''Page 77, Attributes'''''  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each attribute has a value between 1 and 15. In general, 3 is the lowest possible level of capability that an adult human can have and still function. 7 is human average. 12 is the upper limit of innate development. Values above 12 are reserved for individuals who have deliberately worked for years to cultivate specific traits. Attributes above 12 require an advantage that allows to pass the natural limit of 12.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;&lt;/ins&gt;Each attribute has a value between 1 and 15.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/span&amp;gt; &lt;/ins&gt;In general, 3 is the lowest possible level of capability that an adult human can have and still function. 7 is human average. 12 is the upper limit of innate development. Values above 12 are reserved for individuals who have deliberately worked for years to cultivate specific traits. Attributes above 12 require an advantage that allows to pass the natural limit of 12.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Attribute Values below 3'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Attribute Values below 3'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Any living, functioning human has at least minimal strength in each attribute. Consequently, a character who has a value of 0 in any attribute is dead, catatonic, paralyzed from the neck up, or otherwise not suitable for continued play. Attribute values of 1 and 2 describe weakness that most likely makes the character unsuitable for play.&amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;&lt;/ins&gt;Any living, functioning human has at least minimal strength in each attribute. Consequently, a character who has a value of 0 in any attribute is dead, catatonic, paralyzed from the neck up, or otherwise not suitable for continued play.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/span&amp;gt; &lt;/ins&gt;Attribute values of 1 and 2 describe weakness that most likely makes the character unsuitable for play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== Skills&amp;lt;br/&amp;gt; ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''''Qualifications, page 79'''''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Qualifications'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;Many skills encompass broad areas of human endeavor. In the case of some of these skills, it is not realistic to assume that a character who is trained in the basics of the skill, even to a&amp;lt;br/&amp;gt;high degree of proficiency, is familiar with all possible nuances of the skill. Qualifications represent the borders or fringe cases of a skill. In a case where a base skill allows a limited&amp;amp;nbsp; range of actions, a qualification expands the ways in which a character can apply that skill. For example, not all doctors are thoracic surgeons, so the base Medicine skill does not include surgical techniques. However, a character with the Medicine/Surgery qualification is qualified to perform such invasive procedures. Some skill checks require any character that attempts them to have one (or, very rarely, more) qualification for optimum results. It is possible, albeit difficult and often dangerous, to attempt a task without possessing a qualification&amp;amp;nbsp; that it requires.&amp;lt;/span&amp;gt; If a character attempts any such task without all required qualifications, his effective rating in the skill is reduced by levels equal to the Qualification Penalty of the qualification in question (the value of a Qualification Penalty is gives for each qualification, and is listed in the skill list after the name of the qualification&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#696969&amp;quot;&amp;gt;Example: Erin and Shane both have Expert ratings in Medicine. However, Erin also has the Medicine/Surgery qualification, while Shane does not. If presented with a task that requires&amp;amp;nbsp; Medicine/Surgery, Erin applies her normal skill rating, but Shane attempts the roll as if he only had a Novice skill rating. With the GM’s approval, a character may acquire a qualification&amp;lt;br/&amp;gt;of the player’s own devising in order to represent unusual proficiency with a rare or unusual aspect of a skill that normally would fall outside common modernly-practiced knowledge. Such qualifications should be limited in scope and utility. We caution the GM to be wary of players who request combat-useful custom qualifications for non-combat skills (i.e. Animal Husbandry/War Elephants, Construction/Medieval Siege Engines, Electronics/Particle Beam Weapons).&amp;lt;/span&amp;gt;&lt;/ins&gt;&amp;lt;br/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Taxall</name></author>
	</entry>
	<entry>
		<id>https://www.kurry.fi/viki/index.php?title=ReAction_system&amp;diff=208&amp;oldid=prev</id>
		<title>Taxall at 12:35, 24 September 2011</title>
		<link rel="alternate" type="text/html" href="https://www.kurry.fi/viki/index.php?title=ReAction_system&amp;diff=208&amp;oldid=prev"/>
		<updated>2011-09-24T12:35:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:35, 24 September 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The rules system that Twilight: 2013 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is called the Reflex System. This system was designed for rapid, descriptive play&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ReAction system is a modified, updated version of the Reflex System, the &lt;/ins&gt;rules system that Twilight: 2013 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;uses&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ReAction system &lt;/del&gt;is a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;modified&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;updated version &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Reflex System&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;following sections will replace or add to to the rules described in the Twilight 2013 core book.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== Attributes &amp;lt;br/&amp;gt; ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''''Page 77, Attributes'''''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Each attribute has a value between 1 and 15. In general, 3 &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the lowest possible level of capability that an adult human can have and still function. 7 is human average. 12 is the upper limit of innate development. Values above 12 are reserved for individuals who have deliberately worked for years to cultivate specific traits. Attributes above 12 require an advantage that allows to pass the natural limit of 12.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Attribute Values below 3'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Any living, functioning human has at least minimal strength in each attribute. Consequently, &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character who has a value of 0 in any attribute is dead&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;catatonic, paralyzed from the neck up, or otherwise not suitable for continued play. Attribute values &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1 and 2 describe weakness that most likely makes &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character unsuitable for play&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Taxall</name></author>
	</entry>
	<entry>
		<id>https://www.kurry.fi/viki/index.php?title=ReAction_system&amp;diff=207&amp;oldid=prev</id>
		<title>Taxall: Created page with &quot;The rules system that Twilight: 2013 is called the Reflex System. This system was designed for rapid, descriptive play.   The ReAction system is a modified, updated version of th...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.kurry.fi/viki/index.php?title=ReAction_system&amp;diff=207&amp;oldid=prev"/>
		<updated>2011-09-24T12:21:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The rules system that Twilight: 2013 is called the Reflex System. This system was designed for rapid, descriptive play.   The ReAction system is a modified, updated version of th...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The rules system that Twilight: 2013 is called the Reflex System. This system was designed for rapid, descriptive play. &lt;br /&gt;
&lt;br /&gt;
The ReAction system is a modified, updated version of the Reflex System.&lt;/div&gt;</summary>
		<author><name>Taxall</name></author>
	</entry>
</feed>