Characters (The Reach Campaign)
Every player of the Reach War campaign should have three characters: 1 military command character and 2 trooper characters.
Military Command Characters
Trooper Characters
Every player should generate two trooper characters to have a spare character in case the other one is killed or incapacitated.
Rolling Attributes
Roll all attributes with 3d6 in order. Then you can replace one with a 14.
Choosing a Home World and Background Skills
Choose a home world from one of the five planets of the Reach. Then choose either two skills from the Learning table or roll three times in either Learning or Growth tables. All skills start at level-0. If a skill is rolled twice, it raised to level-1. If it rolled a third time, choose any other skill at level-0.
Turku
Your home world is Turku. You were conscripted to the army by the inscrutable bureaucracy. You're not sure why you were chosen to the RCDC.
Growth (d6)
- Any stat +1
- Mental +2
- Dexterity +3
- Wisdom +3
- Connect
- Any Skill
Learning (d8)
- Administer
- Pilot
- Program
- Fix
- Survive
- Punch
- Talk
- Heal
Kuhmo
Your home world is Kuhmo. You volunteered for armed service as a way to give back to your society. Your happy to serve the Reach in the RCDC.
Growth (d6)
- Any stat +1
- Mental +2
- Physical +2
- Charisma +3
- Talk
- Any Skill
Learning (d8)
- Fix
- Survive
- Notice
- Shoot
- Heal
- Talk
- Stab
- Know
Ivalo
Your home world is Ivalo. You joined the corporate security forces and were transferred to the RCDC. Now your salary comes from the Conclave, and you get paid more than before.
Growth (d6)
- Any stat +1
- Mental +2
- Physical +2
- Constitution +3
- Talk
- Any Skill
Learning (d8)
- Work
- Shoot
- Survive
- Exert
- Connect
- Fix
- Notice
- Pilot
Pokka
Your home world is
Growth (d6)
- Any stat +1
- Mental +2
- Physical +2
- Dexterity +3
- Exert
- Any Skill
Learning (d8) Exert Survive Pilot Stab Heal Talk Administer Work