Difference between revisions of "First Strike (BattleTech)"

From Karriviki

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Check off one armor or internal structure bubble for every point of damage delivered against the unit, until all damage is applied.
 
Check off one armor or internal structure bubble for every point of damage delivered against the unit, until all damage is applied.
  
[[File:As card dam 2.png|frameless]]
+
[[File:As card dam 2.png|200px|frameless]]
  
[[File:As card dam 3.png|frameless]]
+
[[File:As card dam 3.png|200px|frameless]]
  
[[File:As card dam 4.png|frameless]]
+
[[File:As card dam 4.png|200px|frameless]]
  
 
If only armor bubbles were checked off, roll once (2D20L) on the Critical Hits Table for each attack.
 
If only armor bubbles were checked off, roll once (2D20L) on the Critical Hits Table for each attack.

Revision as of 15:13, 1 June 2018

First Strike is a fusion of Alpha Strike and Reflex System.

Modifications to AS Cards

Divide the Internal Structure bubbles into two rows. The top row has half of the IS bubbles (rounded up), and the bottom row has the rest, as shown in the following examples:


As card mod 3.png

As card mod 1.png

As card mod 2.png


Applying Damage

Damage is applied in vertical sections, starting from the right (in the examples below sections are numbered from 1 to 5).

Check off one armor or internal structure bubble for every point of damage delivered against the unit, until all damage is applied.

As card dam 2.png

As card dam 3.png

As card dam 4.png

If only armor bubbles were checked off, roll once (2D20L) on the Critical Hits Table for each attack.

If any Internal Structure bubbles were checked off, roll once (1D20) on the Critical Hits Table for each attack.

Note that some weapons may provide a modifier for the Critical Hit Roll.

Critical Hits Table

_nasty stuff here_