Difference between revisions of "First Strike (BattleTech)"

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[[File:As card mod 2.png|frameless]]
 
[[File:As card mod 2.png|frameless]]
  
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=Combat=
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==Roll To Hit==
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The attacking unit can make one or more attacks depending on the damage value for the range bracket in question. The damage value is divided into two-point groups (if the damage value is odd the last group is a one point group), and each group is a separate attack.
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To execute an attack, the controlling player rolls xD20 for each unit and compares the total to the modified to-hit number.
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If the dice roll equals or is less than the modified to-hit number, the attack succeeds. Otherwise, the attack fails.
  
 
==Applying Damage==
 
==Applying Damage==

Revision as of 20:36, 1 June 2018

First Strike is a fusion of Alpha Strike and Reflex System.

Modifications to AS Cards

Divide the Internal Structure bubbles into two rows. The top row has half of the IS bubbles (rounded up), and the bottom row has the rest, as shown in the following examples:


As card mod 3.png

As card mod 1.png

As card mod 2.png


Combat

Roll To Hit

The attacking unit can make one or more attacks depending on the damage value for the range bracket in question. The damage value is divided into two-point groups (if the damage value is odd the last group is a one point group), and each group is a separate attack.

To execute an attack, the controlling player rolls xD20 for each unit and compares the total to the modified to-hit number. If the dice roll equals or is less than the modified to-hit number, the attack succeeds. Otherwise, the attack fails.

Applying Damage

Damage is applied in vertical sections, starting from the right (in the examples below sections are numbered from 1 to 5).

Check off one armor or internal structure bubble for every point of damage delivered against the unit, until all damage is applied.

As card dam 2.png

As card dam 3.png

As card dam 4.png

If only armor bubbles were checked off, roll once (2D20L) on the Critical Hits Table for each attack.

If any Internal Structure bubbles were checked off, roll once (1D20) on the Critical Hits Table for each attack.

Note that some weapons may provide a modifier for the Critical Hit Roll.

Critical Hits Table

Result Type Effect
1-8 nil No effect
9 Armor hit Add 1 additional point of armor damage. Do not roll again for Critical Hits.
10 Internals Add 1 additional point of Internal Structure damage. Do not roll again for Critical Hits.
11 Fire Control Hit +1 to Hit
12 Command Systems Hits +X to Initiative
13-14 Mobility Hit -1 MP
15-16 Weapon Hit -1 damage for all range brackets
17-18 Crew Hit Crew takes damage
19 Unit stunned Unit is stunned for 1D6 rounds
20 Engine Hit +1 heat when firing weapons