Heavy Metal on PC [BattleTech PC]

edited November 2015 in Muut pelit
Ja anteeksi, ei sitä Heavy Metallia, eikä sitä toistakaan, vaan tätä kolmatta :




  • Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades. BATTLETECH is a turn-based, tactical 'Mech combat game for PC.

    Congratulations, MechWarriors!

    Including our PayPal Total of $62,731, STAGE 4 IS FUNDED!

    What happens now? Funding after $2.5m will go into polishing the features and content we’ve already committed to. After that, any additional funds will go toward funding a Post-Launch Live Team that will continue developing additional features and content. First among them will be Cooperative Multiplayer, which will allow you and a friend to face-off against AI opponents.

  • Kiitos muistutuksesta.
  • Kunpa tuossa pelissä pystyisi itse tekemään skenaarioita ja pelaamaan niitä läpi. Esim. legendaariset 80-luvun tehtäväkirjat voisi mallintaa uudessa pelissä oikein lanceineen ja pilotteineen.

  • on 1446483755:

    Kiitos muistutuksesta.

    26 hours to go

    Vielä on aikaa.

  • on 1446484493:

    Kunpa tuossa pelissä pystyisi itse tekemään skenaarioita ja pelaamaan niitä läpi. Esim. legendaariset 80-luvun tehtäväkirjat voisi mallintaa uudessa pelissä oikein lanceineen ja pilotteineen.

    Kickstarter-sivuston mukaan:
    "A campaign editor is out of scope for this game. However, you'll be able to control a variety of game parameters during Skirmish play - such as the map you're on, the composition (and sometimes location) of player & enemy forces, the mission objectives and victory conditions for the skirmish, and possibly more!"
  • Olitteko tätä javapohjaista lautapelikäännöstä pelanneet:
  • On tullut pelattua ihan riittävästi... Tuohan ei oikein bottia vastaan toimi (siis yksinpelinä), kun tekoälytön on sen verran veltto, mutta muutenhan tuo on vallan mainio.
  • http://steamcommunity.com/games/637090/announcements/detail/1660011204843978342

    Enjoy our new BATTLETECH Basics: Combat video! Game will be released in April, Pre-order TODAY

    In the first of a three-part video series, Jordan Weisman (creator of BattleTech), Mitch Gitelman (Studio Manager) and Mike McCain (Game Director) detail BATTLETECH’s unique combat system and the tactical challenges players will face commanding building-sized war machines on the battlefield. There’s also a fair amount of ‘Mech-punching, naturally. 

    “BATTLETECH has been a passion project for our team and for the fans who helped to make it a reality. We have done our very best to deliver a tactical `Mech experience that will delight long-time fans and excite new players who have yet to enter the MechWarrior universe.” said Jordan Weisman, CEO of Harebrained Schemes and creator of the original board game and BATTLETECH universe.”We know players are anxious to get their hands on the final game, and HBS joins Paradox in our excitement to deliver this April.”

    The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. From their starfaring base of operations the player commands a mercenary outfit of `Mechs and the MechWarriors who pilot them, struggling to stay afloat as they are drawn into a brutal interstellar civil war. 

  • Näyttää ihan messevältä Battletechin uudelleenlämmitykseltä. Jos ehtisin joskus pelata tietokoneella, niin varmaan pelaisin tätä.
  • Tämä on se peli, jonka takia raivaan johonkin väliin aikaa pelata tietokoneella. On se sitten unesta pois tms...
  • Tämähän ei yhtään aiheuta poltetta päästä aloittelemaan Tomorrow We Die-kampanjaa...

  • Composed, arranged and produced by Jon Everist

    Live recording of “Umbra” from my upcoming BattleTech Symphonic Suite. I loved watching the amazing Peter Pejtsik get energized conducting this emotional piece. Beautiful performances by the Budapest Symphonic Scoring Orchestra and Erika Kadi on solo cello.

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