Difference between revisions of "MAKING MARINES"
| Line 19: | Line 19: | ||
{| class="wikitable" | {| class="wikitable" | ||
| − | |||
|- | |- | ||
| + | | '''<big>CREATING YOUR MARINE</big>''' | ||
| How you create your Marine is explained in detail in this chapter. The summary below is a helpful overview. Grab a character sheet, a pencil, and follow these steps: | | How you create your Marine is explained in detail in this chapter. The summary below is a helpful overview. Grab a character sheet, a pencil, and follow these steps: | ||
# Decide together who in the group should be unit commander. | # Decide together who in the group should be unit commander. | ||
Revision as of 10:31, 4 November 2021
MAKING MARINES
“How many drops is this for you, Lieutenant?”
“Thirty eight... simulated.”
“How many combat drops?”
“Uh, two. Including this one.”
—LT. ELLEN RIPLEY, LIEUTENANT SCOTT GORMAN, AND PRIVATE JENETTE VASQUEZ
Either via draft, free will, or at gunpoint, you signed up for the Colonial Marines. Congratulations. Your recruiter probably gave you a pretty story about a paid education, learning a trade, traveling to beautiful new worlds, and getting off your boring ass colony. Probably even told you that the Americas haven’t been in an open conflict since the Dog War ended, almost twenty years ago. Definitely told you you’d get to shoot a nice big gun. Well marine, that last part is 100 percent true. The rest, well—lets just say those little gems ain’t as shiny as you thought. If you’ve signed up thinking you’re going to be taking on enemy platoons by yourself and slow motion running away from explosions like some goddamn action hero nonsense—just stop that shit right now. You’re embarrassing yourself and you are embarrassing the Corps. Modern warfare is a dangerous business. Once you step off that dropship and onto a battlefield, you’ll run into more ways to die than there are for you to stay alive. Just remember that war is more Nuts and Gory than Guts and Glory.
ON THE READY LINE
In a Colonial Marines campaign, most if not all PCs will typically be of the Colonial Marine career as described in the core rulebook. This chapter gives you more background detail and more options for Colonial Marines, to create a more varied group of PCs.
It’s possible to create Pilot and Officer PCs within the USCMC as well, but it can be challenging to play as pilots tend to stay on their ships and commissioned officers only command units of platoon size and up. A team of Pilots could work if the PCs belong to an EVAC fighter wing, but most missions would be aerospace combat based. Smaller units such as squads and sections are commanded by non-commissioned officers (NCOs) who count as Colonial Marines in game terms but can learn some Officer talents as well. More on that below. The players should ideally create their squad of Marines together, in a group. The normal rules for character creation apply, unless stated otherwise here.
| CREATING YOUR MARINE | How you create your Marine is explained in detail in this chapter. The summary below is a helpful overview. Grab a character sheet, a pencil, and follow these steps:
|