Difference between revisions of "First Strike (BattleTech)"

From Karriviki

Line 41: Line 41:
 
| 8-9 || Fire Control Hit || +1 to Hit
 
| 8-9 || Fire Control Hit || +1 to Hit
 
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| 10 || Bullseye || Add 1 point of Internal Structure damage. Roll 1D20 for Critical Hits.
+
| 10 || Internals || Add 1 additional point of Internal Structure damage. Roll 1D20 for Critical Hits.
 
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| 11-12 || Mobility Hit || -1 MP
 
| 11-12 || Mobility Hit || -1 MP

Revision as of 13:58, 1 June 2018

First Strike is a fusion of Alpha Strike and Reflex System.

Modifications to AS Cards

Divide the Internal Structure bubbles into two rows. The top row has half of the IS bubbles (rounded up), and the bottom row has the rest, as shown in the following examples:


As card mod 3.png

As card mod 1.png

As card mod 2.png


Applying Damage

Damage is applied in vertical sections, starting from the right (in the examples below sections are numbered from 1 to 5).

Check off one armor or internal structure bubble for every point of damage delivered against the unit, until all damage is applied.

As card dam 2.png

As card dam 3.png

As card dam 4.png

If only armor bubbles were checked off, roll once (2D20L) on the Critical Hits Table for each attack.

If any Internal Structure bubbles were checked off, roll once (1D20) on the Critical Hits Table for each attack.

Note that some weapons may provide a modifier for the Critical Hit Roll.

Critical Hits Table

Result Type Effect
1-7 nil No effect
8-9 Fire Control Hit +1 to Hit
10 Internals Add 1 additional point of Internal Structure damage. Roll 1D20 for Critical Hits.
11-12 Mobility Hit -1 MP
13-15 Weapon Hit -1 damage for all range brackets
16-17 Crew Hit Crew damage
18-19 Engine Hit ...
20+ Unit disabled ...