Difference between revisions of "Cast of Characters"

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==== Professional Abilities ====
 
==== Professional Abilities ====
  
Fighting Captain
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===== Fighting Captain =====
 +
If the command officer commands or is acting as first officer during ship combat, the ship receives a +2 to all command maneuvers. This ability applies even if the command officer does not actually command the ship; he need only be in command on the bridge during battle.
 +
 
 +
===== Journeyman =====
 +
Science officers receive a broad scientific education to better confront the myriad situations they might encounter. With this ability, the science officer can use all skills in the Science skill group untrained; upon acquiring a Science skill, the science officer automatically gains one specialty of his choice.
  
 
===== Starship Duty =====
 
===== Starship Duty =====
 
Every starship officer has a specific duty aboard a starship or starbase—flight control officer, transporter operator, engineer, communications officers, and so on. When choosing this ability, select one starship officer elite profession to represent your character's shipboard position. This ability substitutes for all of the prerequisites for entering that elite profession. This ability may be chosen more than once, but the character may never advance more than two elite professions at a given time.
 
Every starship officer has a specific duty aboard a starship or starbase—flight control officer, transporter operator, engineer, communications officers, and so on. When choosing this ability, select one starship officer elite profession to represent your character's shipboard position. This ability substitutes for all of the prerequisites for entering that elite profession. This ability may be chosen more than once, but the character may never advance more than two elite professions at a given time.
  
Starship Tactics
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===== Starship Tactics =====
 +
Command officers study starship combat tactics and maneuvers. Once per game session, the command officer can reroll one Tactics skill test and use the better of the two test results.
  
We Come in Peace
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===== We Come in Peace =====
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Starfleet officers are trained in non-violent conflict resolution, and firmly believe in giving peace a chance. This sincerity impresses others. In Influence, Negotiate, and Persuade tests, Starfleet officers can reduce interaction stance penalties by half (rounding down); for example swaying a hostile/violent crowd would thus only be at -5 to TN.
  
 
==Commander Ren Emer, First Officer/Executive Officer (XO)==
 
==Commander Ren Emer, First Officer/Executive Officer (XO)==

Revision as of 16:16, 25 December 2018

Captain Nathan Van De Velde, Commanding Officer (CO)

Nathan Van De Velde.jpg

Professional Abilities

Fighting Captain

If the command officer commands or is acting as first officer during ship combat, the ship receives a +2 to all command maneuvers. This ability applies even if the command officer does not actually command the ship; he need only be in command on the bridge during battle.

Journeyman

Science officers receive a broad scientific education to better confront the myriad situations they might encounter. With this ability, the science officer can use all skills in the Science skill group untrained; upon acquiring a Science skill, the science officer automatically gains one specialty of his choice.

Starship Duty

Every starship officer has a specific duty aboard a starship or starbase—flight control officer, transporter operator, engineer, communications officers, and so on. When choosing this ability, select one starship officer elite profession to represent your character's shipboard position. This ability substitutes for all of the prerequisites for entering that elite profession. This ability may be chosen more than once, but the character may never advance more than two elite professions at a given time.

Starship Tactics

Command officers study starship combat tactics and maneuvers. Once per game session, the command officer can reroll one Tactics skill test and use the better of the two test results.

We Come in Peace

Starfleet officers are trained in non-violent conflict resolution, and firmly believe in giving peace a chance. This sincerity impresses others. In Influence, Negotiate, and Persuade tests, Starfleet officers can reduce interaction stance penalties by half (rounding down); for example swaying a hostile/violent crowd would thus only be at -5 to TN.

Commander Ren Emer, First Officer/Executive Officer (XO)

Lieutenant Commander Rageb F'ter, Chief Engineer

Lieutenant Nikora Romana, Tactical Officer/Security Chief

Lieutenant Commander Selar Tarses, Chief Medical Officer (CMO)

Lieutenant Merlin Drayton, Counselor

32 years old human.

Merlin Drayton portrait.jpg