Difference between revisions of "Sons of Sanguinius (Modified Deathwatch)"

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= Sons of Sanguinius Strike Force =
 
= Sons of Sanguinius Strike Force =
 
The player characters belong to an ad-hoc joint Blood Angel and successor chapter operation. Due to the massive casualties during the Devastation of Baal, the space marines are stretched thin. As it has been only a couple of months after the battle, the rebuilding has only begun. The player character space marines’ base of operations is the ''Crimson Crusader'' and the joint operation is called the Sons of Sanguinius. It is a separate special strike force consisting of veteran marines specializing in missions that regular companies do not undertake. It is a smaller unit, more flexible and intended as a surgical tool more than a hammer. The unit also has its own armoury, including techmarines, librarians and sanguinary priests. It is led by Captain Amenadiel, a former Tactical Squad Sergeant of the 2nd Flesh Tearers Company. It is intended that the strike force will operate for a few years stabilizing Baal system and its nearby worlds and then dismantle.
 
The player characters belong to an ad-hoc joint Blood Angel and successor chapter operation. Due to the massive casualties during the Devastation of Baal, the space marines are stretched thin. As it has been only a couple of months after the battle, the rebuilding has only begun. The player character space marines’ base of operations is the ''Crimson Crusader'' and the joint operation is called the Sons of Sanguinius. It is a separate special strike force consisting of veteran marines specializing in missions that regular companies do not undertake. It is a smaller unit, more flexible and intended as a surgical tool more than a hammer. The unit also has its own armoury, including techmarines, librarians and sanguinary priests. It is led by Captain Amenadiel, a former Tactical Squad Sergeant of the 2nd Flesh Tearers Company. It is intended that the strike force will operate for a few years stabilizing Baal system and its nearby worlds and then dismantle.
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[[File:Captain_Amenadiel.jpg|400px|thumb|right]]
  
 
'''Commander:''' Captain Amenadiel, Master of Celerity<br />
 
'''Commander:''' Captain Amenadiel, Master of Celerity<br />
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== Captain Amenadiel ==
 
== Captain Amenadiel ==
[[File:Captain_Amenadiel.jpg|400px|thumb|right]]
 
 
Captain Amenadiel was a Tactical Squad Sergeant in the 2nd Flesh Tearers Company just a few months ago. During the Devastation of Baal he was critically wounded when he saved the life of his Captain and has just begun to recover. After his heroics during the battle and because the deaths of several Company Captains, he was promoted to Captain. Amenadiel has a keen tactical mind and when he has recovered sufficiently and Sons of Sanguinius Strike Force is dismantled, he will take his place as a Captain in the Flesh Tearers Chapter.
 
Captain Amenadiel was a Tactical Squad Sergeant in the 2nd Flesh Tearers Company just a few months ago. During the Devastation of Baal he was critically wounded when he saved the life of his Captain and has just begun to recover. After his heroics during the battle and because the deaths of several Company Captains, he was promoted to Captain. Amenadiel has a keen tactical mind and when he has recovered sufficiently and Sons of Sanguinius Strike Force is dismantled, he will take his place as a Captain in the Flesh Tearers Chapter.
  

Revision as of 21:31, 8 April 2019


Sons of Sanguinius is a 40k roleplaying campaign about Blood Angels and their successor chapters after the Devastation of Baal in the 42nd millennium. The campaign uses a modified Deathwatch system. For comprehensive information about the Blood Angels, see the following link:

https://warhammer40k.fandom.com/wiki/Blood_Angels

The Blood Angels

Blood Angels Logo.jpg

"For he today who sheds his blood with me shall be my Battle-Brother eternal.”

–Last Line of the Invocation Initiate of the Flesh Tearers

The Blood Angels are the noble descendants of that most puissant and angelic of the primarchs—Sanguinius. They are perhaps one of the most celebrated Chapters in the entire Imperium, their countless heroic deeds and victories known to untold billions of the Emperor’s subjects across the length and breadth of the Imperium. The beauteous, angelic visages of the Chapter’s heroes adorn gothic facades and stained glass windows in a million holy basilicas, and their portraits gaze serenely from endlessly copied and much cherished illuminated tomes.

Yet, hidden from the multitudes, the Blood Angels harbour a terrible curse. When their beloved primarch was slain at the hands of the arch-traitor Warmaster Horus at the very height of the Horus Heresy, every Blood Angel was doomed to share a portion of the pain inflicted upon his flawless form. From that day forth, every Blood Angel has been tormented by visions of the last moment of Sanguinius. The older the Space Marine gets, the more frequent and debilitating such waking nightmares become. Should he not fall in battle, every Blood Angel will one day become so consumed by these soul-searing visions that he will descend into a madness in which he must witness the death of Sanguinius over and over again, ever unable to intervene as the warmaster enacts his vile treachery.

Blood Angels Space Marine.JPG

The very inevitability of their curse ennobles the Battle-Brothers of the Blood Angels, driving them ever onwards to a glorious death in the name of the Emperor and their primarch. Where lesser men might have surrendered to the dark urgings to shed the blood of the enemies of the Emperor, the Blood Angels have remained pure and noble for ten thousand years. Despite this, the Chapter is dying, for each year ever more of its brethren succumb to the so-called Red Thirst—the desire to rend limb from limb those responsible for the death of Sanguinius, and by extension every enemy of the Emperor.

The death of Sanguinius represents one of the most perfidious and tragic moments of the Horus Heresy, for he died at the hands of his brother-primarch, the arch-traitor Warmaster Horus. Although some say that the sacrifice weakened the Warmaster just enough to allow the Emperor to defeat him, the death of Sanguinius is mourned to this day, and felt keenly by the Blood Angels, in whose veins his blood still pumps. When war calls and blood is spilled, the Blood Angels are gripped by a fury born of the last moments of their primarch’s life. For some, the thirst is too great and they are entirely overcome by what is called the Black Rage, cursed to end their days reliving their beloved primarch’s death over and over again.

The World of Blood

Blood Angels Baal.jpg

The Blood Angels hail from a trio of worlds—the rust-red desert planet of Baal, and its two barren moons, Baal Prime and Baal Secundus. While Baal itself has always been a world of red rust deserts, it moons were once paradises. Yet, at some time around the end of the Dark Age of Technology, utter devastation was visited upon Baal and its moons. In a nameless, long-forgotten war, viral and nuclear weapons were unleashed, their effects so potent that many thousands of years later, all three worlds are still subject to deadly radiation storms. Their surfaces are scarred by vast plains of blackened glass and endless tracts of polluted desert. What must once have been oceans are now poisoned seas of toxic sludge, covered in layers of pallid dust. The people of the system must have died in their millions. But somehow, humanity prevailed. The populace became scavengers, picking the bones of their once great civilisation. Many must have perished, growing sickly and feeble as the atmosphere was radically altered. In the dark time that followed the total collapse of their society, it is likely that some became worse than scavengers, and turned in their desperation to cannibalism.

Upon the surface of Baal is to be found, half buried amid oceans of dust, some evidence of a once great civilisation - vast edifices, incredible monuments that must have been constructed with masterful skill to have stood for so long. It is obvious that the people of Baal spent their time creating mighty statues of their rulers and their gods, and it is through this record that those people are known.

One side effect from the ensuing radioactive atmosphere was inevitable. In time, the accumulated chemical and radioactive toxins that built up in the survivors’ bodies forced them to devolve into mutants, shambling parodies of the men their forefathers had once been. But there were some who held onto their humanity and preserved some semblance of sanity, forming tribes for mutual protection. But these were the embattled few, as a new and savage culture evolved amid the ruins of the old. The only social unit remaining was the tribe. For humanity and cannibal alike, the only folk they could rely on were their own kin.

The people of the Baal system became nomads, shifting from place to place, picking the ruins clean, and warring to preserve what spoils could be gathered. They constructed ramshackle vehicles and learned how to make rad-suits—and more importantly, rad-counters—to protect them from their hellish, blasted environment. The tribes fought constant wars. Where once they had been close to paradise, now they were closer to hell.

The Blood Angels maintain their fortress-monastery on Baal, and recruit from amongst the tribes of all three worlds. To be chosen in such a manner is more than the greatest of honours—it promises deliverance from the nightmarish realities of life on Baal and its moons. Only the toughest ever earn such honour, the vast majority eking out a short, brutal life amongst the warring tribes and the benighted radiation deserts.

Initiations

BA Initiation.jpg

To ascertain who is worthy to join the ranks of the Blood Angels, the youths of the pure Baalite tribes must take part in violent games and magnificent tournaments, battling against both the harsh landscape of their home world and, ultimately, each other. The contests are held only once in each generation, at the very place that Sanguinius first came to Baal—Angel’s Fall. Aspirants must reach the so-called Place of Challenge by whatever means they can, a process that weeds out many weaker individuals hoping to join the ranks of the Blood Angels. They must race across uncharted miles of hostile, irradiated desert. They must leap from the highest cliffs, praying that the primitive assembly of wings each bears will save them from sudden death. They must find their way through canyons infested with gigantic, mutated beasts. The desiccated husks of previous hopefuls bear witness to those who undertook the trials rashly. Once they reach the Place of Challenge, gladiatorial contests, often to the very death, ensure that only the most skilled and determined fighters survive.

Once fifty or so victors have been separated from the unsuccessful aspirants, they will be taken by Thunderhawk gunship to fulfil the next stage of their trials. Those who fail are nonetheless granted positions of honour when they return to their tribes, for the mere fact of their having survived the trials, even if not selected, is a great feat in itself.

The successful aspirants are taken to the fortress-monastery of the Blood Angels, where they witness sights of such magnificent glory that many are struck down with awe. They are taken before the full battle-brethren, and it is here that the contrast between aspirant and Space Marine is truly evident. Despite their youth, very few of the aspirants will be untouched by the ravages of the blasted lands in which they have lived. Their bodies are riddled with cankers and sores, their faces marred by lesions. In contrast, the towering physiques of the Space Marines around them are the very ideal of perfect beauty, their skin smooth, their features noble.

Having observed a gruelling vigil of three days and three nights, the aspirants are led away by the Chapter’s Sanguinary Priests, who fulfil not only the role of Apothecary, but of the bearers of their primarch’s most sacred blood. Each aspirant must partake of this blood, which is born in a chalice proffered to them by a priest. Soon after sipping the precious liquid, the aspirants fall into a profound sleep and are taken to the Hall of Sarcophagi. The walls of this vast, cathedral-like chamber are lined with mighty golden caskets, each twice the size of a man. The sleeping aspirants are entombed within, dwarfed by the size of the huge sarcophagi, and attached to an array of life-sustaining nodes. There they remain for a full year, fed intravenously with nutrients and injected with the Blood of Sanguinius.

As the aspirants slumber, they are engulfed by vivid and strange dreams depicting the memories of Sanguinius himself. Thus the very essence of the primarch permeates the minds of his new sons, and ever afterwards these potent emotions and memories will be permanently imprinted upon their souls.

When the aspirants are finally removed from their sarcophagi, they have been changed so thoroughly that few could believe they were once the twisted creatures rescued from the living hell of their prior lives. They have become tall, immensely strong, and superhumanly powerful. Their restructured bodies have taken on a haunting beauty reminiscent of their angelic forefather, their senses keener, and their muscles stronger than tempered steel. Through this arcane process and lost technology, the scrofulous wastelander is transformed into a being of radiant purity and noble purpose.

The Sons of Sanguinius

Angelic Host.jpg

The Blood Angels are amongst the longest-lived of all of the Space Marine Chapters, their gene-seed granting a vastly increased lifespan on all who possess it. It is not uncommon, therefore, for a Blood Angel to live for a millennium or more, if death in battle or the Red Thirst does not claim him first. These vastly extended life spans allow the Blood Angels to perfect their techniques in art as well as in war. They have centuries to perfect the disciplines to which they turn their minds, and this accounts for the fact that Blood Angels’ armour and banners are amongst the most ornate ever produced.

Following the example of their primarch, the Blood Angels espouse a vision of the galaxy in which the enemies of the Emperor can be defeated and mankind can progress to the life he was always fated to live. There is a deeply mystical streak in the Blood Angels’ doctrines, and a strong belief that things can be made better. After all, the Blood Angels are recruited from the scrofulous wastelanders of Baal, and if such can be transformed into a tall, proud, and handsome warrior, then there is hope for mankind yet. This belief can be seen in everything the Blood Angels do. They strive for perfection in all of their endeavours. Their works of art are things of beauty and symmetry. Their martial disciplines are practised unceasingly. Their doctrines are permeated with a sense of mortality and the fallen greatness of Man.

The beatific countenance and noble bearing of the Blood Angels is in stark contrast to the curse they bear. While lesser warriors might become morose or fatalistic, weighed down by the inevitability of their fate, the Blood Angels remain stoic. The Blood Angels’ cadre of Sanguinary Priests—the equivalent of Apothecaries in other Chapters—tirelessly pursue a cure to the Red Thirst. But each year, more and more brethren succumb to it. Perhaps in an effort to hold the curse at bay, many Blood Angels sleep in the same casket where their bodies were transformed from the ravaged Baalite wastelanders to the perfect forms they emerged as, the arcane machinery filtering and purifying their blood as they slumber.

Combat Doctrine

Blood Angel Marine.jpg

The Blood Angels adhere closely to the organisation laid down in Roboute Guilliman’s Codex Astartes, and the Chapter’s Battle-Brothers are equipped in a similar manner to most other Space Marines. The Battle-Brothers often display a savage desire to engage their foes in the fury of close combat, their rage growing all the stronger the closer to succumbing to the Red Thirst the Blood Angel steps. Most of the time, the Blood Angels are able to hold their curse in check, but those they engage in assault soon discover the bloodthirsty savagery of the sons of Sanguinius.

Blood Angels are unique amongst the Space Marines in that their gene-seed contains the encoded experience of their Primarch, and most deeply imprinted of all is the memory of Sanguinius’ final battle with Horus. Sometimes, on the eve of battle, an event or circumstance will trigger this embedded memory and the Battle-Brother’s mind is suddenly wrenched into the distant past. The Black Rage overcomes the Blood Angel as the memories and consciousness of Sanguinius intrude upon his mind, and dire events ten thousand years old flood into the present.

A warrior overcome with the Black Rage appears half mad with fury; he is unable to distinguish past from present and does not recognise his comrades. He may believe he is Sanguinius upon the eve of his destruction, and the bloody battles of the Horus Heresy are raging all around him. Such a Battle-Brother stands at the end of his travails, for his path leads only to the Death Company, where he and the Chapter’s other damned souls will fight one final battle in Sanguinius’ name under the guidance of a Chaplain. These individuals each fight their own battle, perhaps believing themselves to be waging the wars of the Horus Heresy at the side of their beloved primarch. Death for the members of the Death Company is a blessed mercy, for those not consumed in the cleansing fires of battle must be restrained and imprisoned, for their safety and that of their brethren, until the next battle.

Blood Angels Successor Chapters

These are all the Blood Angels successor chapters available for play in the campaign.

Angels Encarmine

Angels Encarmine Logo.jpg
Angels Encarmine Space Marine.jpg

The Angels Encarmine share many traits with their progenitor Chapter, the Blood Angels, included the tragic flaw that afflicts so many of the line of Sanguinius. This curse manifests itself in many different ways, but in the case of the Angels Encarmine it has led to a fiery, zealous temperament that drives the Chapter to ever greater heights of valour. It has been said of the Angels Encarmine that few other Chapters can match the battle honours they have earned, but it is also true that these have come at a terrible price. Where other Chapters might retire after a hard fought campaign to rebuild and reconstitute their numbers, the Angels Encarmine plunge headlong into the next battle. Rarely is any time given over to recuperation, meaning that the Chapter is seldom operating at anything like full strength. It has been surmised that the Angels Encarmine fight in this manner as a means of staving off the worst effects of the Flaw, but some well-placed observers have posited an alternative possibility. Perhaps, they whisper, the Angels Encarmine fight the way they do to purge their ranks of those in the grip of the Black Rage. It has been observed that the Chapter’s Death Company—the formation into which those suffering the worst of the Flaw are grouped—is larger than that of most of its fellow Blood Angels Successors. This could point to an acceleration in the numbers of Battle-Brothers falling prone to the Black Rage, a fact that must surely herald the doom of the Angels Encarmine.

Angels Sanguine

Angels Sanguine Logo.jpg
Angels Sanguine Space Marine.jpg

The Angels Sanguine are another Chapter formed when the Blood Angels Legion was divided during the Second Founding, and like many of their peers, the Chapter’s Battle-Brothers have served with honour and courage throughout the ten thousand years of the Age of Imperium. The Chapter is especially honoured for its heroic actions defending the regions surrounding the Eye of Terror against the Black Crusades of the servants of Chaos, and held in high esteem by most other Chapters of the Adeptus Astartes. Despite this proud heritage, there lingers an air of mystery about the Angels Sanguine that can only be a result of the tragic Flaw of the Blood Angels.

The most outwardly distinctive feature of the Angels Sanguine is that none of the Chapter’s Battle-Brothers ever remove their helmets, nor reveal their faces in the presence of one not of their own Chapter. Even amongst their own kin, whether of their own Chapter or others of the line of Sanguinius, they obscure their features beneath monkish hoods. Exactly why this should be the case has never been determined by any outsiders, and as a result, the Chapter’s Battle-Brothers are regarded with a measure of dread by most they encounter. What might lie beneath the helmets and hoods none can say. Perhaps they are afflicted by some psychical mutation linked to the Flaw, or maybe they simply choose to obscure their faces as some form of penance. Furthermore, a number of dark tales have emerged regarding the Chapter’s Fortress-Monastery, most of which concern the dark catacombs said to lie far beneath it.

Angels Vermillion

Angels Vermillion Logo.jpg
Angels Vermillion Space Marine.jpg

The Angels Vermillion are a Second Founding Successor of the Blood Angels Legion, created during the massive reorganisation set in motion by Roboute Guilliman in the aftermath of the Horus Heresy. While most Blood Angels Successors maintain close ties with one another and with their sire, the Angels Vermillion appear to be an exception. Though none outside of the Chapters concerned can say for certain why, it is probable that the Angels Vermillion have determined, for whatever reason, to suffer the curse afflicting all of the Blood Angels’ scions alone. While the Chapter has earned numerous battle honours prosecuting the Imperium’s wars, they have very rarely been observed fighting in the same war zone as the Blood Angels or another Successor.

In addition to their apparent isolationist nature, the Angels Vermillion is a notoriously secretive Chapter, though it is hardly unusual for the Adeptus Astartes to shun the attentions of non-Space Marine institutions. It has been suggested that the reason for this secrecy lies in the genetic curse shared by all of the Sons of Sanguinius, though why the Angels Vermillion should extend this attitude to others of their kin is unknown. Perhaps in the Angels Vermillion the Flaw manifests itself differently, in some way the Chapter would wish to hide even from their own. What extremes of affliction might be worse than those affecting some of the other Successor Chapters may never be known, for the Angels Vermillion appear intent upon bearing their burden alone.

Blood Drinkers

Blood Drinkers Logo.jpg
Blood Drinkers Space Marine.jpg

The Blood Drinkers display all the outward signs of having overcome the worst aspects of the Flaw, and while the Chapter still maintains a Death Company it appears that far fewer of its Battle-Brothers fall to the so-called “Black Rage.” To all appearances, the noble brethren of the Blood Drinkers have attained a level of control and perfection exceeding even that of their Progenitor Legion. Appearances, however, are deceptive.

The Blood Drinkers have attained their current level of control over the Red Thirst not by denying it or controlling it, but by surrendering themselves to it. Every one of the Chapter’s rituals and observances are based on the consumption of blood, and often in massive quantities. The source of the blood used in these ceremonies is unknown, as is the form the rituals take. It is probable that the blood is drawn from the Battle-Brothers’ own veins, or perhaps from slain predators whose qualities the brethren covet. In some quarters however, it is whispered that the blood is offered, unwillingly, by captives, fallen enemies or even by innocents. None have witnessed the Blood Drinkers’ sanguinary rites, not even their brethren amongst the other Blood Angels Successors, and they go to great lengths to conceal them from any and all outsiders. While the Blood Drinkers may appear to have attained control over the Flaw, it is just as likely that they have doomed themselves in other ways, and their future is just as uncertain as that of the remainder of the Blood Angels Successors.

Flesh Tearers

Flesh Tearers Logo.jpg
Flesh Tearers Space Marine.jpg

A Second Founding Blood Angels Successor Chapter, the Flesh Tearers have served Humanity since the dawn of the Age of Imperium. Tragically, the Flesh Tearers have become increasing prone to the most extreme effects of the Blood Angels’ Flaw, to such an extent that, like other Blood Angels Successors, the Chapter now stands at the very brink of oblivion.

In latter centuries, the Flesh Tearers have fallen to increasing extremes on the field of battle. The Battle-Brothers’ rage has known no bounds, continuing long after all enemies have been slain. Collateral damage has been excessive, and on several occasions allied forces have been attacked in the immediate aftermath of a successful assault. An apparent disregard for other Imperial forces has led to a number of reported atrocities, with innocents caught in the crossfire slain alongside genuine enemies of the Imperium. Other Imperial forces have come to abhor the Chapter, and it has drawn the eye of the Inquisition.

Recent History

Sons of Sanguinius campaign occurs just after the Devastation of Baal when most of the successor chapters are still on (or near) Baal and on its moons.

An Age of Black Despair, M41-M42

Note: All dates from this point forward are provisional due to errors in the Imperial Calendar, meaning these events could actually have occurred at any time from the early 41st Millennium to the early 42nd Millennium.

Blood Angels Battle.jpg

The Tendril Uncoils (ca. 999.M41)

The Baal System is reinforced like never before. Answering Commander Dante's call, one Blood Angels Successor Chapter after another arrives to lend much -- if not all -- of their strength to their primogenitors. Slab-sided defences are raised upon the blasted sands of Baal Prime and Secundus, and even around the fortress-monastery of Arx Angelicum on Baal itself. Fleets of Cruisers and Battle Barges gather in the void around Baal and its moons, their combined might enough to crush star systems and end worlds. Still, as deep-void Auspex screens turn blood red with contact runes, and a ten-thousand-kilometere-wide tidal wave of chitin and flesh surges into the Baal System, it seems unlikely that it will be enough.

Desperate Measures (ca. 999.M41)

BA Battle1.jpg

With the Tyranids closing in, Commander Dante and his closest lieutenants authorise deeds that would have been unthinkable in brighter days. The Blood Angels' precious gene-seed reserves are removed from their storage crypts, packed carefully for transit under the watchful eyes of Sanguinary Priests, and then sent away on a swift starship with a hand-picked complement of guards. At the same time, millennia of tradition are cast aside as Blood Angels gunships gather every viable Aspirant they can from amongst the nomadic tribes of Baal Prime and Secundus. These youths are armed, and then ferried to the Arx Angelicum. There they form defence garrisons whose strength will augment that of Sanguinius' sons. At least forty thousand wide-eyed youths are gathered in this way, and told that any who survive the coming battle will surely prove their worthiness to join the Chapter's ranks. Of the remaining tribesmen of Baal little is said. Given what extra weapons and rations the Blood Angels can spare, they are left to hide or stand as they see fit. Any Tyranids they kill will be fewer monstrosities to beset the Blood Angels and their Successors, but the tribesmen are not expected to weather the horrors that follow.

The Devastation of Baal (ca. 999.M41)

Unwilling to cede void supremacy to the Tyranids of Hive Fleet Leviathan without a fight, Commander Dante orders his naval vessels to strike at the enemy and slow their advance. Across a hundred fronts, the red-armoured voidcraft of the Blood Angels and their Successors strike at the fleshy Tyranid Hive Ships. Lances and gun decks split the darkness with their fury. Ruptured bio-ships tumble away, slicks of ichor spilling from their sundered innards to freeze in the merciless void. Dozens of Tyranid bio-ships are butchered, hundreds of thousands of warrior organisms slain before they ever see the irradiated sands of Baal. Still the Blood Angels are driven back, every victory carrying its own butcher's bill in flaming hulks and dead Battle-Brothers. Soon enough the void war becomes unsustainable as more and more Tyranids flow from the darkness in squamous waves. With their surviving voidcraft forced to fall back and harass the Hive Fleet's flanks, the Blood Angels now face the full fury of the Tyranid invasion. On Baal, Baal Prime and Baal Secundus, aircraft-sized Mycetic Spores darken the skies in their millions. The Shadow in the Warp settles like a shroud, choking off any further hope of reinforcement. The Sons of Sanguinius stand alone.

Death From Above (ca. 999.M41)

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Tyranids pour from the skies in ever-increasing numbers. Their spores slam down like hellish seed pods to spill ravenous waves of war beasts directly into battle. Orbital lasers and hurtling gunships take a mighty toll upon the xenos, in some regions wreaking such carnage that purple ichor falls like storm rain across the defenders below. Yet still the Tyranid waves come on, Tyrannocytes falling thicker and thicker while Gargoyles and Harpies swoop between them, spitting acidic gruel that sends Blood Angels aircraft spiralling down in flames. On Baal and Baal Secundus, rippling tides of warrior organisms surge onto the defenders' guns and are shredded amidst storms of fire. Their corpses pile up in hideous drifts, yet still they press forwards, metre by metre. On Baal Prime the situation is worse still, the Tyranids hurling overwhelming forces into battle. Angel's Fall becomes a blood-drenched altar to the gods of battle, its defenders massacred by an avalanche of chitinous bodies and razored talons. Gabriel Seth and his berserk Flesh Tearers lead the counterattack, tearing the heart from one Tyranid swarm after another, but their victories do not come without cost.

Driven Back (ca. 999.M41)

For solar weeks the fighting rages on. The Tyranid body count spirals upwards with breathtaking speed, Dante's warriors felling hundreds of xenos for every one of their own that falls. Yet fall the Sons of Sanguinius do, as their defence lines are breached and overwhelmed one after another. At last, the defenders stand defiant within the Arx Angelicum's final fortifications. Still the Tyranids fall from the skies. Still the slaughter continues.

Secundus Defiant (ca. 999.M41)

On Baal Secundus, the Carmine Blades hold firm in the face of each Tyranid attack. Feet planted, Bolters roaring, they hold Baal's astropathic relay against impossible odds, bringing honour to their names with each bloody day that dawns.

Last Stand (ca. 999.M41)

BA Battle3.jpg

The greatest Tyranid wave yet slams into the defences of the Arx Angelicum and breaches them. Three Successor Chapter Masters fall in the battle of the Dome of Angels alone. Bodies pile high amidst the sundered defences. Still the defenders fight on, even throwing open the gates of the Tower of Amareo and letting the captive members of the Death Company loose. If the Blood Angels are to die, they will do so in battle and on their own terms.

The Storm Breaks (ca. 999.M41)

The Great Rift tears across the galaxy. Warp Storms spill from its howling maw, engulfing the war-torn worlds of the Baal System in empyric insanity. The Tyranids are cut off from their fleet, while on Baal Prime the sudden fury of a massive daemonic incursion is unleashed. Perhaps it is solar hours that pass, or days. Perhaps it is Terran years relative to the rest of the galaxy. Amidst the reality-bending energies of the Warp, Sanguinius' sons and the beasts of Hive Fleet Leviathan fight on towards mutual annihilation. Then, at last, the stars emerge again, revealing not a single bio-ship. Where the xenos voidcraft have gone, none can say, but as the Tyranid ground forces reel in confusion, a new fleet is revealed in their place. The Indomitus Crusade has arrived, Roboute Guilliman guided to Baal by the signal of its astropathic relay. With a word, he unleashes his fury...

Angels and Daemons (Unknown Date.M42)

The salvation of Baal does not come quickly, or without cost. Even as Guilliman's forces rain down to relieve the siege of the Arx Angelicum, even as they join forces with the surviving Sons of Sanguinius and fight to purge Baal and its moons of xenos, still more Imperial lives are lost. Yet hopeless defeat has become a glorious victory against the odds. Meanwhile, if certain grim secrets of the Blood Angels are laid bare to the eyes of the Ultramarines Primarch, he chooses to keep his own counsel and leaves such things unspoken. Baal and Baal Secundus are cleansed of Tyranids before a solar month is out. The slaughter is spearheaded by Primaris Space Marines clad in the panoply of the Blood Angels and their Successors. On Baal Prime no such martial efforts are required. The moon has been utterly scoured of life, both Imperial and Tyranid. Though Gabriel Seth and his last surviving Flesh Tearers escaped the unnatural cataclysm, the only sign of life that remains on Baal Prime is the immense Khornate sigil of the Greater Daemon Ka'Bandha, ancient foe of the Blood Angels, wrought in Tyranid skulls piled mountainously high and dominating much of the moon's southern hemisphere.

Sons of Sanguinius Strike Force

The player characters belong to an ad-hoc joint Blood Angel and successor chapter operation. Due to the massive casualties during the Devastation of Baal, the space marines are stretched thin. As it has been only a couple of months after the battle, the rebuilding has only begun. The player character space marines’ base of operations is the Crimson Crusader and the joint operation is called the Sons of Sanguinius. It is a separate special strike force consisting of veteran marines specializing in missions that regular companies do not undertake. It is a smaller unit, more flexible and intended as a surgical tool more than a hammer. The unit also has its own armoury, including techmarines, librarians and sanguinary priests. It is led by Captain Amenadiel, a former Tactical Squad Sergeant of the 2nd Flesh Tearers Company. It is intended that the strike force will operate for a few years stabilizing Baal system and its nearby worlds and then dismantle.

Captain Amenadiel.jpg

Commander: Captain Amenadiel, Master of Celerity
Members: Various numbers of Blood Angel and Successor Chapter Marines

Members of the Sons of Sanguinius wear the same armour as they wore in their previous position. The only identical markings are the right shoulder plate and the right knee plate that both have blue lightning bolts. These replace regular markings.

Captain Amenadiel

Captain Amenadiel was a Tactical Squad Sergeant in the 2nd Flesh Tearers Company just a few months ago. During the Devastation of Baal he was critically wounded when he saved the life of his Captain and has just begun to recover. After his heroics during the battle and because the deaths of several Company Captains, he was promoted to Captain. Amenadiel has a keen tactical mind and when he has recovered sufficiently and Sons of Sanguinius Strike Force is dismantled, he will take his place as a Captain in the Flesh Tearers Chapter.

Captain Amenadiel is a veteran of three tours in Deathwatch and he proposed this strike force as a temporary solution to eradicate threats surgically. Lord Commander Dante of the Blood Angels agreed to this proposition and gave Amenadiel the command of the new strike force.

Crimson Crusader