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| | == Lieutenant Vivian del Pozo, Flight Controller (NPC) == | | == Lieutenant Vivian del Pozo, Flight Controller (NPC) == |
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| − | ==== Professional Abilities ====
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| − | ===== Atmospheric Craft =====
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| − | The flight control officer has learned to pilot various atmospheric craft, including not only shuttles, but also archaic fixed and rotary wing aircraft. The character gains a +2 bonus to System Operation (Flight Control) tests made to pilot atmospheric craft. Each upgrade increases the bonus by +2.
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| − | ===== Evasive Maneuvers =====
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| − | The conn bears the responsibility of getting the ship out of danger or maneuvering it into a better tactical position. When required to perform maneuver actions in space combat, she rolls an additional die (3d6), but keeps the highest two rolls. The rule for rolling double 6's still applies.
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| − | ===== Starship Duty =====
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| − | Every starship officer has a specific duty aboard a starship or starbase—flight control officer, transporter operator, engineer, communications officers, and so on. When choosing this ability, select one starship officer elite profession to represent your character's shipboard position. This ability substitutes for all of the prerequisites for entering that elite profession. This ability may be chosen more than once, but the character may never advance more than two elite professions at a given time.
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| | == Lieutenant Eustacio Carballal, Flight Controller (NPC) == | | == Lieutenant Eustacio Carballal, Flight Controller (NPC) == |
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| − | ==== Professional Abilities ====
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| − | ===== Astrogation =====
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| − | While anyone with the proper skill can enter coordinates into a flight control station, Conn officers receive extensive training in space navigation. When the conn makes System Operations (Flight Control) skill tests, he gains an affinity bonus equal to half his Space Sciences skill level, rounding up (+4).
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| − | ===== Starship Duty =====
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| − | Every starship officer has a specific duty aboard a starship or starbase—flight control officer, transporter operator, engineer, communications officers, and so on. When choosing this ability, select one starship officer elite profession to represent your character's shipboard position. This ability substitutes for all of the prerequisites for entering that elite profession. This ability may be chosen more than once, but the character may never advance more than two elite professions at a given time.
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| − | ===== Systems Technician =====
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| − | While qualified engineers usually make any repairs to the flight console, the conn has sufficient training to recalibrate equipment, reprogram the controls, and make minor repairs in emergency situations. When making repairs, the conn can reroll one Systems Engineering (Flight Control) test and use the better of the two results. This ability may be used only once per game session.
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