Difference between revisions of "Suolahti Military Gear (The Reach Campaign)"

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[[Category:Kenkkis]]
 
[[Category:Kenkkis]]
 
[[Category:The Reach Campaign]]
 
[[Category:The Reach Campaign]]
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 +
=== Body Armor ===
 +
Modernized Suolahti troops will be wearing TL 9 Flex armor (AC 15). Second-line troops are likely to wear TL 7 Cloth armor (AC 13).
  
 
== Firearms ==
 
== Firearms ==
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Modernized Suolahti units use firearms imported from higher tech industrial worlds. Second-line units use locally made guns.
 +
 +
===Pistols===
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*Typhoon Firearms Shadow is of good quality, reliable, efficient and safe
 +
 +
===Longarms===
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*Typhoon Firearms Storm
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*Typhoon Firearms Stalker is of good quality and efficient
 +
*M-72 is unreliable and unsafe
 +
*M-75 is of poor quality, unreliable and burdensome
 +
*M-70 is of poor quality
 +
 +
=== Heavy Weapons ===
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*Typhoon Firearms Thunder
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*Karma Industries Commando has poor ergonomics
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*Karma Industries Gladiator is reliable
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*M-85 is not remarkable
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=== Weapon Stats ===
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{| class="wikitable"
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! style="font-weight:bold; text-decoration:underline;" | Manufacturer
 +
! style="font-weight:bold; text-decoration:underline;" | Model
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! style="font-weight:bold; text-decoration:underline;" | Weapon
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! style="font-weight:bold; text-decoration:underline;" | Type
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! style="font-weight:bold; text-decoration:underline;" | RoF
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! style="font-weight:bold; text-decoration:underline;" | To-Hit
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! style="font-weight:bold; text-decoration:underline;" | Dmg.
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! style="font-weight:bold; text-decoration:underline;" | Short
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! style="font-weight:bold; text-decoration:underline;" | Long
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! style="font-weight:bold; text-decoration:underline;" | Cost
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! style="font-weight:bold; text-decoration:underline;" | Ammo
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! style="font-weight:bold; text-decoration:underline;" | A. Enc.
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! style="font-weight:bold; text-decoration:underline;" | Attr.
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! style="font-weight:bold; text-decoration:underline;" | Enc.
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! style="font-weight:bold; text-decoration:underline;" | TL
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|-
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| Typhoon Firearms
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| Shadow
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| Generic Advanced Heavy Pistol-9
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| Projectile Sidearm
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| S
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| +1
 +
| d10
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| 50
 +
| 150
 +
| 850
 +
| 6
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| 1#
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| Dex
 +
| 1
 +
| 4
 +
|-
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| Typhoon Firearms
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| Storm
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| Generic Improved Assault Rifle-9
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| Projectile Longarm
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| SBF
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|
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| 2d8*#
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| 200
 +
| 500
 +
| 400
 +
| 40
 +
| 1#
 +
| Dex
 +
| 2
 +
| 4
 +
|-
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| Typhoon Firearms
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| Stalker
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| Generic Improved Combat Carbine-9
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| Projectile Longarm
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| SB
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| +1
 +
| d12
 +
| 100
 +
| 300
 +
| 800
 +
| 30
 +
| 1#
 +
| Dex
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| 2
 +
| 4
 +
|-
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| Typhoon Firearms
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| Thunder
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| Generic Improved Grenade Launcher-9
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| Projectile Heavy Weapon
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| S
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|
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| 2d8 Rad. 5
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| 200
 +
| 500
 +
| 550
 +
| 12
 +
| 1
 +
| Dex
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| 3
 +
| 4
 +
|-
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| Karma Industries
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| Commando
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| Improved Assault Medium Machinegun-9
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| Projectile Heavy Weapon
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| F
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|
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| 2d10 AP 5
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| 200
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| 500
 +
| 4500
 +
| 80
 +
| 1
 +
| Dex
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| 4
 +
| 4
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|-
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| Karma Industries
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| Gladiator
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| Improved RAM Launcher-9
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| Projectile Heavy Weapon
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| S
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|
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| 2d8 AP 5 Rad. 2
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| 2000
 +
| 5000
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| 3600
 +
| 2
 +
| 1
 +
| Dex
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| 2
 +
| 4
 +
|-
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| Suolahti Arms Combine
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| M-72
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| Assault Carbine-7
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| Projectile Longarm
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| SBF
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|
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| d12*#
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| 50
 +
| 150
 +
| 240
 +
| 30
 +
| 1#
 +
| Dex
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| 2
 +
| 3
 +
|-
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| Suolahti Arms Combine
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| M-70
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| Combat Rifle-7
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| Projectile Longarm
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| SB
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|
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| D12*
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| 100
 +
| 300
 +
| 280
 +
| 21
 +
| 1#
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| Dex
 +
| 2
 +
| 3
 +
|-
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| Suolahti Arms Combine
 +
| M-75
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| Combat Carbine-7
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| Projectile Longarm
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| SB
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|
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| d10*
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| 50
 +
| 150
 +
| 180
 +
| 21
 +
| 1#
 +
| Dex
 +
| 2
 +
| 3
 +
|-
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| Suolahti Arms Combine
 +
| M-85
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| Assault Machinegun-8
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| Projectile Longarm
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| F
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|
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| 3d6#
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| 200
 +
| 500
 +
| 2500
 +
| 40
 +
| 1#
 +
| Dex
 +
| 2
 +
| 3
 +
|}
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 +
=== Notes ===
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Rate of Fire (RoF)
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* S = Single shot
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* B = Burst (3 rounds) To-Hit +2
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* F = Full (10 rounds) Suppressive Fire (10 m wide)
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**Half damage
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**Evasion Save or Hard Cover avoids damage
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**Heavy Weapons don't need to roll To-Hit on Suppressive Fire, but use 20 rounds
 +
 +
Damage Specials
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* AP = Armor Piercing (subtract from vehicle Armor Value)
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* Radius = Area effect radius in m (Evasion Save to halve damage)
 +
 +
== Explosives ==
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 +
These are the explosive weapons the Suolahti troops are most likely to be equipped with.
 +
 +
=== Mines ===
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*TL 7 "Toe-popper" anti-infantry mine (d8, crippled if save failed) Enc. #
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*TL 9 anti-personnel mine (2d6 rad. 2) Enc. #
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*TL 9 anti-gravtank mine (3d8 AP 10, 2d8 rad. 5) Enc. 1
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 +
=== Missiles and Rockets ===
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*TL 7 light anti-tank rocket (3d6 AP 10, 2d6 rad. 3) Enc. 1
 +
*TL 9 anti-tank missile (3d10 AP 10, 2d10 rad. 5) Enc. 2

Latest revision as of 11:11, 11 February 2020


Body Armor

Modernized Suolahti troops will be wearing TL 9 Flex armor (AC 15). Second-line troops are likely to wear TL 7 Cloth armor (AC 13).

Firearms

Modernized Suolahti units use firearms imported from higher tech industrial worlds. Second-line units use locally made guns.

Pistols

  • Typhoon Firearms Shadow is of good quality, reliable, efficient and safe

Longarms

  • Typhoon Firearms Storm
  • Typhoon Firearms Stalker is of good quality and efficient
  • M-72 is unreliable and unsafe
  • M-75 is of poor quality, unreliable and burdensome
  • M-70 is of poor quality

Heavy Weapons

  • Typhoon Firearms Thunder
  • Karma Industries Commando has poor ergonomics
  • Karma Industries Gladiator is reliable
  • M-85 is not remarkable

Weapon Stats

Manufacturer Model Weapon Type RoF To-Hit Dmg. Short Long Cost Ammo A. Enc. Attr. Enc. TL
Typhoon Firearms Shadow Generic Advanced Heavy Pistol-9 Projectile Sidearm S +1 d10 50 150 850 6 1# Dex 1 4
Typhoon Firearms Storm Generic Improved Assault Rifle-9 Projectile Longarm SBF 2d8*# 200 500 400 40 1# Dex 2 4
Typhoon Firearms Stalker Generic Improved Combat Carbine-9 Projectile Longarm SB +1 d12 100 300 800 30 1# Dex 2 4
Typhoon Firearms Thunder Generic Improved Grenade Launcher-9 Projectile Heavy Weapon S 2d8 Rad. 5 200 500 550 12 1 Dex 3 4
Karma Industries Commando Improved Assault Medium Machinegun-9 Projectile Heavy Weapon F 2d10 AP 5 200 500 4500 80 1 Dex 4 4
Karma Industries Gladiator Improved RAM Launcher-9 Projectile Heavy Weapon S 2d8 AP 5 Rad. 2 2000 5000 3600 2 1 Dex 2 4
Suolahti Arms Combine M-72 Assault Carbine-7 Projectile Longarm SBF d12*# 50 150 240 30 1# Dex 2 3
Suolahti Arms Combine M-70 Combat Rifle-7 Projectile Longarm SB D12* 100 300 280 21 1# Dex 2 3
Suolahti Arms Combine M-75 Combat Carbine-7 Projectile Longarm SB d10* 50 150 180 21 1# Dex 2 3
Suolahti Arms Combine M-85 Assault Machinegun-8 Projectile Longarm F 3d6# 200 500 2500 40 1# Dex 2 3

Notes

Rate of Fire (RoF)

  • S = Single shot
  • B = Burst (3 rounds) To-Hit +2
  • F = Full (10 rounds) Suppressive Fire (10 m wide)
    • Half damage
    • Evasion Save or Hard Cover avoids damage
    • Heavy Weapons don't need to roll To-Hit on Suppressive Fire, but use 20 rounds

Damage Specials

  • AP = Armor Piercing (subtract from vehicle Armor Value)
  • Radius = Area effect radius in m (Evasion Save to halve damage)

Explosives

These are the explosive weapons the Suolahti troops are most likely to be equipped with.

Mines

  • TL 7 "Toe-popper" anti-infantry mine (d8, crippled if save failed) Enc. #
  • TL 9 anti-personnel mine (2d6 rad. 2) Enc. #
  • TL 9 anti-gravtank mine (3d8 AP 10, 2d8 rad. 5) Enc. 1

Missiles and Rockets

  • TL 7 light anti-tank rocket (3d6 AP 10, 2d6 rad. 3) Enc. 1
  • TL 9 anti-tank missile (3d10 AP 10, 2d10 rad. 5) Enc. 2