Difference between revisions of "Psychopharmacopeia (The Reach Campaign)"
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(Created page with "Category:Kenkkis Category:The Reach Campaign == Medical Drugs == == Psychotherapeutic Drugs == == Recreational Drugs ==") |
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== Medical Drugs == | == Medical Drugs == | ||
| + | * Boost (Heal-1, adds 5 temporary HP for 1d6*10 min, 2 System Strain) | ||
| + | * Lift (Heal-0, cures 1d8+Heal skill HP, 1 System Strain) | ||
| + | ** Increase Heal skill minimum by one for each dose within a day | ||
| + | * Medical Slow Drug (Heal-1, coma for 20+1d6 h, heals all HP damage, stabilizes for duration, 1d6 System Strain) | ||
| + | ** Second dose within a week can be lethal, Physical save or suffer 3d6 damage | ||
| + | * Suppress (Heal-0, suppresses one combat fatigue effect for 24 h, 2 System Strain) | ||
| + | * Quick-Clot (Heal-1, cures 1 Con damage, 1 System Shock) | ||
== Psychotherapeutic Drugs == | == Psychotherapeutic Drugs == | ||
== Recreational Drugs == | == Recreational Drugs == | ||
Revision as of 13:19, 11 February 2020
Medical Drugs
- Boost (Heal-1, adds 5 temporary HP for 1d6*10 min, 2 System Strain)
- Lift (Heal-0, cures 1d8+Heal skill HP, 1 System Strain)
- Increase Heal skill minimum by one for each dose within a day
- Medical Slow Drug (Heal-1, coma for 20+1d6 h, heals all HP damage, stabilizes for duration, 1d6 System Strain)
- Second dose within a week can be lethal, Physical save or suffer 3d6 damage
- Suppress (Heal-0, suppresses one combat fatigue effect for 24 h, 2 System Strain)
- Quick-Clot (Heal-1, cures 1 Con damage, 1 System Shock)