Difference between revisions of "Psychopharmacopeia (The Reach Campaign)"

From Karriviki

(Created page with "Category:Kenkkis Category:The Reach Campaign == Medical Drugs == == Psychotherapeutic Drugs == == Recreational Drugs ==")
 
Line 3: Line 3:
  
 
== Medical Drugs ==
 
== Medical Drugs ==
 +
* Boost (Heal-1, adds 5 temporary HP for 1d6*10 min, 2 System Strain)
 +
* Lift (Heal-0, cures 1d8+Heal skill HP, 1 System Strain)
 +
** Increase Heal skill minimum by one for each dose within a day
 +
* Medical Slow Drug (Heal-1, coma for 20+1d6 h, heals all HP damage, stabilizes for duration, 1d6 System Strain)
 +
** Second dose within a week can be lethal, Physical save or suffer 3d6 damage
 +
* Suppress (Heal-0, suppresses one combat fatigue effect for 24 h, 2 System Strain)
 +
* Quick-Clot (Heal-1, cures 1 Con damage, 1 System Shock)
  
 
== Psychotherapeutic Drugs ==
 
== Psychotherapeutic Drugs ==
  
 
== Recreational Drugs ==
 
== Recreational Drugs ==

Revision as of 13:19, 11 February 2020


Medical Drugs

  • Boost (Heal-1, adds 5 temporary HP for 1d6*10 min, 2 System Strain)
  • Lift (Heal-0, cures 1d8+Heal skill HP, 1 System Strain)
    • Increase Heal skill minimum by one for each dose within a day
  • Medical Slow Drug (Heal-1, coma for 20+1d6 h, heals all HP damage, stabilizes for duration, 1d6 System Strain)
    • Second dose within a week can be lethal, Physical save or suffer 3d6 damage
  • Suppress (Heal-0, suppresses one combat fatigue effect for 24 h, 2 System Strain)
  • Quick-Clot (Heal-1, cures 1 Con damage, 1 System Shock)

Psychotherapeutic Drugs

Recreational Drugs