Difference between revisions of "First Strike (BattleTech)"
| Line 41: | Line 41: | ||
| 8-9 || Fire Control Hit || +1 to Hit | | 8-9 || Fire Control Hit || +1 to Hit | ||
|- | |- | ||
| − | | 10 || | + | | 10 || Internals || Add 1 additional point of Internal Structure damage. Roll 1D20 for Critical Hits. |
|- | |- | ||
| 11-12 || Mobility Hit || -1 MP | | 11-12 || Mobility Hit || -1 MP | ||
Revision as of 13:58, 1 June 2018
First Strike is a fusion of Alpha Strike and Reflex System.
Modifications to AS Cards
Divide the Internal Structure bubbles into two rows. The top row has half of the IS bubbles (rounded up), and the bottom row has the rest, as shown in the following examples:
Applying Damage
Damage is applied in vertical sections, starting from the right (in the examples below sections are numbered from 1 to 5).
Check off one armor or internal structure bubble for every point of damage delivered against the unit, until all damage is applied.
If only armor bubbles were checked off, roll once (2D20L) on the Critical Hits Table for each attack.
If any Internal Structure bubbles were checked off, roll once (1D20) on the Critical Hits Table for each attack.
Note that some weapons may provide a modifier for the Critical Hit Roll.
Critical Hits Table
| Result | Type | Effect |
|---|---|---|
| 1-7 | nil | No effect |
| 8-9 | Fire Control Hit | +1 to Hit |
| 10 | Internals | Add 1 additional point of Internal Structure damage. Roll 1D20 for Critical Hits. |
| 11-12 | Mobility Hit | -1 MP |
| 13-15 | Weapon Hit | -1 damage for all range brackets |
| 16-17 | Crew Hit | Crew damage |
| 18-19 | Engine Hit | ... |
| 20+ | Unit disabled | ... |