Psychopharmacopeia (The Reach Campaign)

From Karriviki


Medical Drugs

  • Boost (Heal-1, adds 5 temporary HP for 1d6*10 min, 2 System Strain)
  • Lift (Heal-0, cures 1d8+Heal skill HP, 1 System Strain)
    • Increase Heal skill minimum by one for each dose within a day
  • Medical Slow Drug (Heal-1, coma for 20+1d6 h, heals all HP damage, stabilizes for duration, 1d6 System Strain)
    • Second dose within a week can be lethal, Physical save or suffer 3d6 damage
  • Quick-Clot (Heal-1, cures 1 Con damage, 1 System Shock)

Psychotherapeutic Drugs

  • Comfort (Heal-0, reduces the amount of combat fatigue gained by one, 1 System Strain)
  • Slumber (Heal-0, helps to gain a full night's sleep, if woken within 8 h of administering -1 to skill & to-hit rolls, 1 System Strain)
  • Suppress (Heal-0, suppresses one combat fatigue effect for 24 h, 2 System Strain)

Recreational Drugs