ReflexTech (BattleTech)
From Karriviki
Initiative
Commanders of each side rolls Command(AWA) check. Players of each side add half the MoS (max 5) to their initiative rolls, if the commander was successful. If the commander failed, players of that side receive a penalty of -2 to their initiative rolls.
Each player rolls OODA-check with the modifiers above. The player with the highest MoS acts first. The player with higher CUF wins ties. If both sides have equal CUF, then reroll OODA-check for both sides to resolve who acts first.
Damage
Every time a Unit suffers a hit that exceeds its BAR rating, a chance exists for a critical hit (called a penetrating critical hit), even if armor remains in that location. Penetrating critical hits are rolled using the Penetrating Critical Hit Table.