Adventures
CHAPTER 1: THE MAP WITH NO NAMES
Rumors abound of a map that leads to a treasure of unimaginable value. When chance drops the map into your hands, you have the chance to become wealthy beyond your wildest dreams. But you’re not the only ones with that dream. The chase is on. Part One of the Umbral Aristocracy Trilogy.
The adventurers were asked to follow a left behind treasure map. The adventurers followed the map, went to various locations around Waterdeep and found more clues at each stop. At the map's penultimate location, a lycanthrope protected the clue to the map's final location.
CHAPTER 2: BENEATH THE CITY OF THE DEAD
The treasure hunt has led to the City of the Dead. Beneath that well-manicured park is an ancient crypt where the treasure awaits you! Part Two of the Umbral Aristocracy Trilogy.
Traveling to the city’s massive graveyard, the adventurers scoured the manicured gardens for an entrance to the crypt while avoiding unwanted attention. The characters located the crypt’s inner sanctum but were beset by its guardians along the way. Having made their way to the innermost part of the crypts, the adventurers followed the map to the treasure. However, they discovered that the map has led them directly into the lair of a powerful creature, Artor Morlin. In exchange for their lives, Artor asked the adventurers to seek out who is behind the false treasure map.
CHAPTER 3: DOCK WARD DOUBLE-CROSS
You’ve been set up. However, the man you were set against is more than willing to forgive and forget, if you are willing join forces to seek a terrible vengeance. Part Three of the Umbral Aristocracy Trilogy.
The characters were “recruited” to exact Artor’s vengeance upon whomever had been spreading false maps. The characters located the source of the maps hidden in the Dock Ward. The characters finally infiltrated the safehouse and dealt with the cunning drow that overseed it—revealing that Bregan D’aerthe had been behind the false maps the whole time. While investigating the sewers beneath the Dock Ward, the characters thwarted Bregan D’aerthe’s other criminal dealings within the city.
CHAPTER 0: ONCE IN WATERDEEP
Who knows why adventurers are drawn together? The lust for gold, a common foe, or the whimsy of fate? Pull up a stool, stoke the hearth, and let YOUR story begin!
CHAPTER 4: A WRINKLE IN THE WEAVE
The Blackstaff has discovered an oddity in the Weave that surrounds Waterdeep. The enigma may have been there all along or it might be new and the Blackstaff intends to figure it out using an ancient artifact from the reign of Emperor Shoon III. Part One of the Folded Time Trilogy.
CHAPTER 5: THE HERO OF THE TROLL WARS
Hurtling through time, you find yourself embroiled in a struggle to keep the fledgling town of Waterdeep from succumbing to a vicious Troll invasion. But sometimes the true threat lies within the city walls... Part Two of the Folded Time Trilogy.
CHAPTER 6: PURGING THE BLOOD
Still falling through time, Waterdeep has grown into a small city with a problem, a vampire problem, but an old friend offers a solution. Part Three of the Folded Time Trilogy.
CHAPTER 7: INTO THE DARK
When one of the Lords of Waterdeep asks you to root out a threat to the city, you respond to the call. Prepare for a foray into Undermountain. Part One of the Vampire Hunt trilogy.
CHAPTER 8: CRYPT OF THE DARK KISS
Are there actually vampires in Undermountain? The Baron of Blood demands that you find out! Part Two of the Vampire Hunt trilogy.
CHAPTER 9: FANGS AND FROGS
Your chase to wipe out the vampires of Undermountain leads to the Slitherswamp. The master vampire is close at hand! Part Three of the Vampire Hunt trilogy.
CHAPTER 10: THE SKULL SQUARE MURDERS
When Volothamp Geddarm hires you to recover a missing key, you find yourself wrapped up in a series of murders in Lower Skullport. Can you find the killer before they find you? Part One of the Skullport Shakedown trilogy.