Suolahti Military Gear (The Reach Campaign)

From Karriviki


Firearms

Modernized Suolahti units use firearms imported from higher tech industrial worlds. Second-line units use locally made guns.

Pistols

  • Shadow is of good quality, reliable, efficient and safe

Longarms

  • Storm
  • Stalker

Heavy Weapons

  • Thunder
  • Commando
  • Gladiator
Manufacturer Model Weapon Type RoF To-Hit Dmg. Short Long Cost Ammo A. Enc. Attr. Enc. TL
Typhoon Firearms Shadow Generic Advanced Heavy Pistol-9 Projectile Sidearm S +1 d12 50 150 300 6 1# Dex 1 4
Typhoon Firearms Storm Generic Improved Assault Rifle-9 Projectile Longarm SB 2d8 200 500 410 20 1# Dex 2 4
Typhoon Firearms Stalker Generic Improved Combat Carbine-9 Projectile Longarm SBF +1 d12 50 150 330 22 1# Dex 2 4
Typhoon Firearms Thunder Generic Improved Grenade Launcher-9 Projectile Heavy Weapon S 2d8 Rad. 5 200 500 550 12 1 Dex 3 4
Karma Industries Commando Improved Assault Machinegun-9 Projectile Heavy Weapon SBF 2d10 AP 5 200 500 4950 40 1 Dex 4 4
Karma Industries Gladiator Improved RAM Launcher-9 Projectile Heavy Weapon S 2d8 AP 5 Rad. 2 2000 5000 3300 2 1 Dex 3 4
Suolahti Arms Combine SACAC-72 Assault Carbine-7 Projectile Longarm SF d12 200 500 600 20 1# Dex 2 3
Suolahti Arms Combine SACAR-72 Assault Rifle-7 Projectile Longarm SBF D12+2 200 500 750 20 1# Dex 3 3
Suolahti Arms Combine SACCC-72 Combat Carbine-7 Projectile Longarm SBF d10 50 150 600 22 1# Dex 3 3
Suolahti Arms Combine SACCR-72 Combat Rifle-7 Projectile Longarm SB d12 50 150 750 22 1# Dex 2 3

Notes

Rate of Fire (RoF)

  • S = Single shot
  • B = Burst (3 rounds) To-Hit +2
  • F = Full (10 rounds) Suppressive Fire (10 m wide) with To-Hit roll required
    • Half damage
    • Evasion Save or Hard Cover avoids damage
    • Heavy Weapons don't need to roll To-Hit on Suppressive Fire, but use 20 rounds

Damage Specials

  • AP = Armor Piercing (subtract from vehicle Armor Value)
  • Radius = Area effect radius in m (Evasion Save to halve damage)