Difference between revisions of "Military Gear (The Reach Campaign)"

From Karriviki

Line 12: Line 12:
 
**Radiation counter
 
**Radiation counter
 
**Combination breathing mask
 
**Combination breathing mask
*Spacer watch (courtesy of turku)
+
*Spacer watch (courtesy of Turku)
 
*Personal datalog
 
*Personal datalog
 
*Reach ID card
 
*Reach ID card
Line 30: Line 30:
 
*Chemlights (10 uses)
 
*Chemlights (10 uses)
 
*Bundle of 3 ammo clips (1 round to unbundle) 1 Enc.
 
*Bundle of 3 ammo clips (1 round to unbundle) 1 Enc.
*Bundle of 3 grenades (1 round to unbundle) 1 Enc.
+
*Bundle of 3 grenades (1 round to unbundle, 2d6 rad 5) 1 Enc.
 
Total=4
 
Total=4
  
Line 84: Line 84:
 
*Emergency beacon 1 Enc.
 
*Emergency beacon 1 Enc.
 
Total=3
 
Total=3
 +
 +
=== Special Gear ===
 +
Ready or Stowed
 +
*1-person pressure tent 6 Enc.
 +
*Shelter foam (for 2-person shelter) 1 Enc.
 +
*4-person tent 1 Enc.
 +
*Camouflage netting (10 m2) 1 Enc.
 +
*Group mess kit 1 Enc.
 +
*Light-weight litter 1 Enc.
 +
*Medkit 2 Enc.
 +
*EW deception gear 1 Enc.
 +
*Chemsniffer 1 Enc.
 +
*Metal detector 1 Enc.
 +
*Breaching charge (3d10/1d10 rad 2/10) 1 Enc.
 +
*Entrenching tool 1 Enc.
 +
*Intrusion tools 1 Enc.
 +
*Laser torch 1 Enc.
 +
*Claymore mine (4d6/2d6 rad 20/40) 1 Enc.
 +
*Bundle of 3 smoke grenades (1 round to unbundle, rad 5) 1 Enc.
 +
*Bundle of 3 hot smoke grenades (1 round to unbundle, rad 5) 1 Enc.

Revision as of 23:45, 12 October 2019

Infantry Kit

This is the basic infantry kit carried by the troops.

Minimum Gear

All Ready (Encumbrance * if not noted) Max. ½ Str

  • Flex Armor AC 15 Enc. 2
  • Helmet
    • Short range radio (10 km range)
    • Visor with HUD, Night vision (½ darkness penalty) and Anti-glare
    • Active hearing protection
    • Near-miss indicator (+1 to detect shooter)
    • Radiation counter
    • Combination breathing mask
  • Spacer watch (courtesy of Turku)
  • Personal datalog
  • Reach ID card
  • Multi-tool (-1 to minor repairs, no major repairs)
  • Desert clothing
  • Main weapon Enc. varies

Total=4

Worn on Armor

All Ready (Encumbrance * if not noted) Max. ½ Str

  • Individual Medkit (+2 to first aid, one use)
  • Knife Enc. 1
  • Filtration canteen with cup Enc. 1
  • Personal mess kit
  • Magnetic compass
  • Cufftape (5 uses)
  • Chemlights (10 uses)
  • Bundle of 3 ammo clips (1 round to unbundle) 1 Enc.
  • Bundle of 3 grenades (1 round to unbundle, 2d6 rad 5) 1 Enc.

Total=4

Assault Pack

All Stowed (Encumbrance * if not noted) Max Str

  • Assault pack
  • Small gun cleaning kit (+0 for the main weapon, -1 for others)
  • Rope (20 m, 2 t capacity) 1 Enc.
  • Survival kit (+1 to Survive)
  • Saline fluid (negates 5 rounds of penalty since injury)
  • Bundle of 3 military rations (1 day) 1 Enc.
  • Ration tube (1 week) 1 Enc.
  • Water pack 1 Enc.
  • Waterproof bag
  • Language translator
  • Personal basics
  • Personal computer
  • Poncho
  • Poncho liner
  • Emergency blanket
  • Personal fire extinguisher
  • Electronic binoculars Enc. 1
  • Bundle of 3 ammo clips (1 round to unbundle) 1 Enc.

Total=6

Backpack

All Stowed (Encumbrance * if not noted) Max 2*Str

  • Large backpack
  • Bundle of 3 military rations (1 day) 1 Enc.
  • Ration tube (1 week) 1 Enc.
  • Water pack 1 Enc.
  • Inflatable sleeping pad
  • Envirobag 1 Enc.
  • Warm weather clothing
  • Cold weather clothing Enc. 1
  • Duct tape
  • Desert survival suit Enc. 1
  • Bundle of 3 ammo clips (1 round to unbundle) 1 Enc.
  • Bundle of 3 ammo clips (1 round to unbundle) 1 Enc.
  • Bundle of 3 grenades (1 round to unbundle) 1 Enc.

Total=9

Fire Team Leader

Ready or Stowed

  • Medium range radio (100 km range) 1 Enc.
  • Map Box, Nav-comp & inertial locator (+2 to navigate) 1 Enc.

Total=2

Squad Leader

Ready or Stowed

  • Medium range radio (100 km range) 1 Enc.
  • Map Box, Nav-comp & inertial locator (+2 to navigate) 1 Enc.
  • Emergency beacon 1 Enc.

Total=3

Special Gear

Ready or Stowed

  • 1-person pressure tent 6 Enc.
  • Shelter foam (for 2-person shelter) 1 Enc.
  • 4-person tent 1 Enc.
  • Camouflage netting (10 m2) 1 Enc.
  • Group mess kit 1 Enc.
  • Light-weight litter 1 Enc.
  • Medkit 2 Enc.
  • EW deception gear 1 Enc.
  • Chemsniffer 1 Enc.
  • Metal detector 1 Enc.
  • Breaching charge (3d10/1d10 rad 2/10) 1 Enc.
  • Entrenching tool 1 Enc.
  • Intrusion tools 1 Enc.
  • Laser torch 1 Enc.
  • Claymore mine (4d6/2d6 rad 20/40) 1 Enc.
  • Bundle of 3 smoke grenades (1 round to unbundle, rad 5) 1 Enc.
  • Bundle of 3 hot smoke grenades (1 round to unbundle, rad 5) 1 Enc.