Difference between revisions of "Military Gear (The Reach Campaign)"
From Karriviki
Line 12: | Line 12: | ||
**Radiation counter | **Radiation counter | ||
**Combination breathing mask | **Combination breathing mask | ||
− | *Spacer watch (courtesy of | + | *Spacer watch (courtesy of Turku) |
*Personal datalog | *Personal datalog | ||
*Reach ID card | *Reach ID card | ||
Line 30: | Line 30: | ||
*Chemlights (10 uses) | *Chemlights (10 uses) | ||
*Bundle of 3 ammo clips (1 round to unbundle) 1 Enc. | *Bundle of 3 ammo clips (1 round to unbundle) 1 Enc. | ||
− | *Bundle of 3 grenades (1 round to unbundle) 1 Enc. | + | *Bundle of 3 grenades (1 round to unbundle, 2d6 rad 5) 1 Enc. |
Total=4 | Total=4 | ||
Line 84: | Line 84: | ||
*Emergency beacon 1 Enc. | *Emergency beacon 1 Enc. | ||
Total=3 | Total=3 | ||
+ | |||
+ | === Special Gear === | ||
+ | Ready or Stowed | ||
+ | *1-person pressure tent 6 Enc. | ||
+ | *Shelter foam (for 2-person shelter) 1 Enc. | ||
+ | *4-person tent 1 Enc. | ||
+ | *Camouflage netting (10 m2) 1 Enc. | ||
+ | *Group mess kit 1 Enc. | ||
+ | *Light-weight litter 1 Enc. | ||
+ | *Medkit 2 Enc. | ||
+ | *EW deception gear 1 Enc. | ||
+ | *Chemsniffer 1 Enc. | ||
+ | *Metal detector 1 Enc. | ||
+ | *Breaching charge (3d10/1d10 rad 2/10) 1 Enc. | ||
+ | *Entrenching tool 1 Enc. | ||
+ | *Intrusion tools 1 Enc. | ||
+ | *Laser torch 1 Enc. | ||
+ | *Claymore mine (4d6/2d6 rad 20/40) 1 Enc. | ||
+ | *Bundle of 3 smoke grenades (1 round to unbundle, rad 5) 1 Enc. | ||
+ | *Bundle of 3 hot smoke grenades (1 round to unbundle, rad 5) 1 Enc. |
Revision as of 23:45, 12 October 2019
Infantry Kit
This is the basic infantry kit carried by the troops.
Minimum Gear
All Ready (Encumbrance * if not noted) Max. ½ Str
- Flex Armor AC 15 Enc. 2
- Helmet
- Short range radio (10 km range)
- Visor with HUD, Night vision (½ darkness penalty) and Anti-glare
- Active hearing protection
- Near-miss indicator (+1 to detect shooter)
- Radiation counter
- Combination breathing mask
- Spacer watch (courtesy of Turku)
- Personal datalog
- Reach ID card
- Multi-tool (-1 to minor repairs, no major repairs)
- Desert clothing
- Main weapon Enc. varies
Total=4
Worn on Armor
All Ready (Encumbrance * if not noted) Max. ½ Str
- Individual Medkit (+2 to first aid, one use)
- Knife Enc. 1
- Filtration canteen with cup Enc. 1
- Personal mess kit
- Magnetic compass
- Cufftape (5 uses)
- Chemlights (10 uses)
- Bundle of 3 ammo clips (1 round to unbundle) 1 Enc.
- Bundle of 3 grenades (1 round to unbundle, 2d6 rad 5) 1 Enc.
Total=4
Assault Pack
All Stowed (Encumbrance * if not noted) Max Str
- Assault pack
- Small gun cleaning kit (+0 for the main weapon, -1 for others)
- Rope (20 m, 2 t capacity) 1 Enc.
- Survival kit (+1 to Survive)
- Saline fluid (negates 5 rounds of penalty since injury)
- Bundle of 3 military rations (1 day) 1 Enc.
- Ration tube (1 week) 1 Enc.
- Water pack 1 Enc.
- Waterproof bag
- Language translator
- Personal basics
- Personal computer
- Poncho
- Poncho liner
- Emergency blanket
- Personal fire extinguisher
- Electronic binoculars Enc. 1
- Bundle of 3 ammo clips (1 round to unbundle) 1 Enc.
Total=6
Backpack
All Stowed (Encumbrance * if not noted) Max 2*Str
- Large backpack
- Bundle of 3 military rations (1 day) 1 Enc.
- Ration tube (1 week) 1 Enc.
- Water pack 1 Enc.
- Inflatable sleeping pad
- Envirobag 1 Enc.
- Warm weather clothing
- Cold weather clothing Enc. 1
- Duct tape
- Desert survival suit Enc. 1
- Bundle of 3 ammo clips (1 round to unbundle) 1 Enc.
- Bundle of 3 ammo clips (1 round to unbundle) 1 Enc.
- Bundle of 3 grenades (1 round to unbundle) 1 Enc.
Total=9
Fire Team Leader
Ready or Stowed
- Medium range radio (100 km range) 1 Enc.
- Map Box, Nav-comp & inertial locator (+2 to navigate) 1 Enc.
Total=2
Squad Leader
Ready or Stowed
- Medium range radio (100 km range) 1 Enc.
- Map Box, Nav-comp & inertial locator (+2 to navigate) 1 Enc.
- Emergency beacon 1 Enc.
Total=3
Special Gear
Ready or Stowed
- 1-person pressure tent 6 Enc.
- Shelter foam (for 2-person shelter) 1 Enc.
- 4-person tent 1 Enc.
- Camouflage netting (10 m2) 1 Enc.
- Group mess kit 1 Enc.
- Light-weight litter 1 Enc.
- Medkit 2 Enc.
- EW deception gear 1 Enc.
- Chemsniffer 1 Enc.
- Metal detector 1 Enc.
- Breaching charge (3d10/1d10 rad 2/10) 1 Enc.
- Entrenching tool 1 Enc.
- Intrusion tools 1 Enc.
- Laser torch 1 Enc.
- Claymore mine (4d6/2d6 rad 20/40) 1 Enc.
- Bundle of 3 smoke grenades (1 round to unbundle, rad 5) 1 Enc.
- Bundle of 3 hot smoke grenades (1 round to unbundle, rad 5) 1 Enc.