Character Classes

From Karriviki

Character Classes

List of available character classes in the Conan campaign. Notes on the Hit Dice, Prime Requisites and special abilities of the classes. Also in parenthesis the "parent" class of any classes derived from the core classes.

Core Classes

  • Fighter
    • d8
    • STR
  • Mage
    • d4
    • INT
  • Cleric
    • d6
    • WIS
  • Thief
    • d4
    • DEX

Campaign Classes

  • Assassin (Fighter/Thief)
    • d6
    • STR & DEX
    • Move silently, hide in shadows, backstab
  • Bard (Thief)
    • d6
    • DEX & CHA
    • Inpire courage, Loremastery, Dabble in the arcane
  • Explorer (Fighter)
    • d6
    • STR & DEX
    • Animal reflexes, Difficult to spot, Avoid getting lost, Evade wilderness encounters

Player's Companion Classes

  • Barbarian (Fighter)
    • d8
    • STR & CON
    • Natural proficiency, Animal reflexes, Naturally stealthy, Savage resilience
    • Only allowed for characters from a barbarian, horse nomad) or primitive cultures
  • Mystic (Fighter)
    • d6
    • WIS, DEX, CON, CHA
    • Many special abilities
    • More a wuxia martial arts champion than an unarmed expert
  • Shaman (Cleric)
    • d6
    • WIS
    • A tribal cleric following a totem animal and able to commune with ancestral spirits
    • Only allowed for characters from tribal cultures or rural minorities
  • Venturer (Thief)
    • d4
    • CHA
    • Mercantile network, Expert bargainer, Hear noises, Read languages, Avoid getting lost, Diplomacy, Bribery, Arcane magic at level 8
  • Warlock (Mage)
    • d4
    • INT
    • Familiar, Dark arts
    • Arcane casters who have made a pact with demonic forces to gain magical power
  • Witch (Cleric)
    • d4
    • WIS & CHA
    • Divine casters who worship spirits (of Godling power) instead of "true" deities. They are divided into four traditions, and the choice of the tradition is dependent on the character's culture/background. Antiquarian (any rural), Cthonic (any civilized), sylvan (any woodland) and Voudon (Black Kingdoms).

Experimental Classes

  • Brute (Fighter)
    • d12
    • STR
    • Can only use club, sap, staff and whip
    • These poor fighters rely on being tougher than anyone else to intimidate the weak
  • Defender (Fighter)
    • d10
    • CON
    • Can only use axes, flails, hammers and maces
    • They are the protectors, bodyguards and city guards
  • Knight (Fighter)
    • d6
    • STR
    • Can only fight with chivalric weapons, but have an advantage with them
    • Better trained but not as resilient as Fighters
  • Duelist (Fighter)
    • d4
    • DEX
    • Can only use light armor and duelist weapons
    • The glass cannon of the Fighter variants, excellent technique, but easily taken down
  • Savage (Fighter)
    • d8
    • CON
    • The more wild berserk version of Barbarian who always fight naked
  • Cult Assassin (Cleric/Thief)
    • d6
    • WIS & DEX
    • Move silently, hide in shadows, backstab, some divine magic
    • The specially trained assassins of some violent cults
  • Bandit (Thief)
    • d6
    • DEX
    • Move silently, climb walls, hide in shadows, hear noise, backstab
    • A more robust and less technical variant of the thief for the more physical ruffians
  • Tomb Raider (Thief)
    • d4
    • DEX
    • Climb walls, hide in shadows, hear noise, some arcane magic, dungeoneering skills at higher levels
  • Priest of Bel (Cleric/Thief)
    • d4
    • WIS & DEX
    • Pick pockets, move silently, climb walls, hide in shadows, more divine magic
    • The priesthood of the god of thieves are well-trained in the subtle arts themselves
  • Holy Warrior (Cleric/Fighter)
    • d6
    • STR & WIS
    • Minor divine magic, can use weapons and armor as Fighter
    • Even though there are no paladins in the Hyborian age, there are still those that fight for their faith
  • Cultist (Cleric)
    • d4
    • WIS
    • Major divine magic, restricted weapons, medium armor
    • Those worshippers who concentrate more on worship and sacrifice than physical combat
  • Sorcerer-Priest (Cleric/Mage)
    • d4
    • INT & WIS
    • Both arcane and divine magic
    • Classical Hyborian age priest driven to research arcane magics in their quest for more power
  • Sage (Mage)
    • d4
    • INT & WIS
    • Lesser arcane
    • Lots of extra proficiency levels
    • A more adventurous and martial variant of the Mage that can wield a sword if needed
  • Sorcerer-Warrior (Fighter/Mage)
    • d6
    • STR & INT
    • Can use all weapons and minor arcane magic
    • A Fighter variant similar to the Holy Warrior, but using arcane magic and no armor
  • Adventurer (Fighter/Mage/Thief)
    • d6
    • INT
    • Can use no armor and few weapons, move silently, climb walls, hear noise, minor arcane magic
    • A jack-of-all-trades as a generalist adventuring class