Delta Green-Lost in the Dark Conversions

From Karriviki


How to Convert Characters from Call of Cthulhu

Round numbers as usual.

Statistics

  • Strength = Average of Strength and Size
  • Constitution = Average of Constitution and Size
  • Dexterity = Dexterity
  • Intelligence = Average of Intelligence and Education (Max. 18)
  • Power = Power
  • Charisma = Appearance
  • Maximum Sanity = 99 - Cthulhu Mythos
  • Current Sanity = Current Sanity

Skills

  • Accounting = Accounting
  • Alertness = Listen -5%
  • Anthropology = Anthropology
  • Archeology = Archeology
  • Art = Art -5% or Photography -10%(Each art separately)
  • Artillery = Any artillery weapon -10%
  • Athletics = (Climb -40% + Jump -25% + Throw -25%) +30%
    • Points above 90% can be transferred to Swim
  • Bureaucracy = Credit Rating -5%
  • Computer Science = Computer Use
  • Craft = Carpentry -10% or Electrical Repair -10% or Electronics or Locksmith (as Breaking & Entering) Mechanical Repair -20% (All separate crafts)
  • Criminology = Bargain +5%
  • Demolitions = Demolitions
  • Disguise = Disguise +5%
  • Dodge = Dodge -DEX*2% +30%
  • Drive Auto = Drive Auto
  • Drive Heavy Machine = Operate Heavy Machine +10%
  • Firearms = Handguns (-20% + Rifles -15% + Shotguns -30% + SMGs -15%) +20%
    • Points above 90% can be transferred to Military Science
  • First Aid = First Aid -20%
  • Foreign Language = Other Language (Each one separately)
  • Forensics = Forensics + Forgery
  • Heavy Weapons = Any heavy weapon skill -10%
  • History = History -10%
  • HUMINT = Fast Talk +5%
  • Law = Law -5%
  • Medicine = Medicine -5%
  • Melee Weapons = Any melee weapons skill +10%
  • Military Science = Military Science
  • Navigate = Cartography + Navigation/Land + Navigation/Sea, Air
    • Points above 90% can be transferred to Survival or any Pilot
  • Occult = Occult +5%
  • Persuade = Persuade +5%
  • Pharmacy = Pharmacy
  • Pilot = Boating -10% + Pilot + Sailing
    • Points above 90% can be transferred to Navigate, Survival or Swim
  • Psychotherapy = (Hypnosis + Psychoanalysis + Psychology -5%) +10%
  • Ride = Ride +5%
  • Science = Architecture or Astronomy or Biology or Botany or Chemistry or Geology or Mathematics -10% or Physics or Zoology (All separate sciences) Add Library Use -25% to any one Science or Bureaucracy
  • Search = Spot Hidden -5%
  • SIGINT = Cryptography
  • Stealth = (Conceal -15% + Hide -10% + Sneak -10%) +10%
  • Surgery = Surgery
  • Survival = (Natural History -10% + Track -10%) +10%
  • Swim = Swim -5%
  • Unarmed Combat = (Fist -50% + Kick -25% + Grapple -25% + Head Butt -10% + Martial Arts) +40%
    • Points above 90% can be transferred to Dodge or Melee
  • Unnatural = Cthulhu Mythos

NB! Parachuting and SCUBA turn into Trainings (Athletics & Swim based)

If some skill conversion doesn't make any sense considering the character background, move the points to a skill that is more sensible.

Skill cap for experienced characters is 90%. Move any excess points to some new skill that didn't get enough points in conversion that is appropriate for the character training