The first thing most visitors notice about Ecstasy is the plinths. Fact is, Ecstasy's known as the "City of Plinths," because the landscape's dotted with them - tall monoliths made of stone or iron. Sometimes the Clueless might not notice the bodies on top of the plinths. These cutters are petitioners of Elysium, who sometimes sit up on a plinth for days, just contemplating the multiverse.
The rest of the town is pretty much like the petitioners, with no one in a great hurry to do anything. Ecstasy's a pastoral community where bodies have all they need, a town of plenty and peace. Most of the trouble comes from outside, and a true native of Ecstasy defines an "outsider" as "any berk who got here after I did."
As a town, Ecstasy's a sprawling, open place, with large manors and buildings grouped around the major crossroads. Gardens, orchards, and other greenery make up the rest and, of course, plinths are everywhere. It's a mixed pot of styles and forms, but most visitors find the end result somehow very pleasing.
There's a monolith made of ivory close to the center of town, known to residents as the Bone Plinth. Cutters who make it to the top will find a pool of quicksilver, and stepping into the pool takes a body to Amoria, on the banks of the river Oceanus. That's about a day's travel from the Elysian city of Release From Care.
Ciphers make up a good chunk of the planar population, along with petitioners of Ishtar, Majere, Mishakal, Chauntea, and Lathander. The town's often crowded with halflings and other little people, too, since Sheela Peryroyl's realm is only three to eighteen days' walk spireward.
Evil is shunned in Ecstasy, with "evil" meaning anything that blocks a body's personal growth. Theft is a crime, but borrowing is not. Trespassing is a crime, but exploring is not. A rogue with a fast tongue can usually talk his way out of trouble, but berks like that don't stay in town long, not with curious natives always trying to find out what makes them tick.