Tlemcen (The Reach Campaign)
Tlemcen is a pre-agricultural, pre-high population, pre-industrial puzzle world.
It has an Excellent quality starport, with banking, refined fuel, maintenance, and a starship capable yard. It is a (pre-)high tech world with manufacturing capability at average Imperial level (SWN TL 4). Tlemcen has one of the major shipyards in the area.
Tlemcen is around 11,200 kilometers diameter (0.85 G). A thin atmosphere (0.5 atm) with a taint (pollutants) is present; a filter or PLSS is required. There is around 50% open water or ice on the surface. The climate on Tlemcen is temperate.
Total population is ca. 500,000,000 sophonts. The locals have an impersonal bureaucracy for a government. All weapons are prohibited. Tlemcen is a police state. It is considered High Law by Imperial standards. Laws are numerous and complex. The individual exists to serve the state. Many offenses carry the death penalty, and trials are controlled by the Administration. Taxation is crushing, taking most of an ordinary citizen’s income. Censorship is common, and private ownership of any information technology is forbidden. All goods are controlled.
The main world orbits the system's primary star a yellow-white F9 V main-sequence star at a distance of ca. 0.5 AU. There is a secondary far (10 AU) companion star, a red M2 V main-sequence star. There are two asteroid belts, but no gas giants in the system.
Tlemcen has no moons. It's orbital eccentricity is large (0.2). It's orbital period is 0.47 standard years (171.86 standard days, 17 local days). The main star's tidal force is 3.83 (times Earth's Moon). Total tidal effect is 17. It's rotational period is approximately 10 standard days (240 h). It's axial tilt is 45 degrees.
The world's GWP is 2,930 GCr and annual trade is 914 MCr. Per-capita income is ca. 6000 Cr, which is close to the Imperial average. The income distribution is uneven, with a gini index of 40% and R/P 10% ratio close to 10.
Tlemcen has been situated on an interstellar trade route for centuries, and this makes the world's society cosmopolitan. There humans of various ancestries and phenotypes, including Vilani (people of Vland), Solomani (people of Earth), Jonkeeren (desert-adapted humans), Luriani (water-adapted humans), Sydites (four armed humans), other geneered and evolved human groups, uplifted animals like dolphins and several hundred thousand aliens. The people of Tlemcen are varied and welcome variety of cultures.
The long years of rule by Vilani-like bureaus has resulted in a people willing to put the society above the individual. The strict rules and distant administration have also made them passive and easy to rule.
The culture of Tlemcen is old (it was colonized by a group of Solomani and Vilani escaping the sphere of the Second Imperium), and has turned inward towards a spiritual path. There is little innovation and the culture is not very empirical. The people trust their intuition and mystical experiences rather than science or logic.
The age of Tlemcen society has made it somewhat slow to change and prone to plan things in a decadal scale.
- Pluralism +3 (Diverse)
- Toleration +3 (Cordial)
- Solidarity +3 (Collectivist)
- Tractability +2 (Submissive)
- Aggression +0
- Pragmatism -2 (Mystical)
- Innovation -1
- Providence +1
Division of Power
- Dominant = Executive-Judicial
- Secondary = Legislative
Dominant Institution Structure
- Leadership Structure = Limited direct participation (The Administration)
- Hereditary succession (The Administrators)
Secondary Institution Structure
- Leadership Structure = Small council (The Directors)
- Appointive succession (Appointed by the Administrators)
Law and Justice
Tlemcen is a police state. It is considered High Law by Imperial standards. Laws are numerous and complex. The individual exists to serve the state. Many offenses carry the death penalty, and trials are controlled by the Administration. Taxation is crushing, taking most of an ordinary citizen’s income. Censorship is common, and private ownership of any information technology is forbidden. All goods are controlled. Anyone entering world is subject to physical search. The starport limit is protected by a double fence, lethal traps and patrols authorized to use deadly force. The borders (and the population) are watched by high-tech sensors (radscanners, chemscanners, electromagnetic sensor arrays, metal detectors, microphones and X-ray). Minimum duties for imports are 6%.
There are still some restrictions on the state's power. Civilian movement is not strictly controlled (visas are required to enter or leave the planet). Invasion of privacy is not unrestricted. The police and the military are still separate entities.
Trade and External Relations
Tlemcen Trade Route
The Tlemcen intermediary trade route connects Hiver worlds to the Reach, Old Worlds, Katowice Conquest, Syzlin Republic, Grand Duchy of Keldarin, Glimmerdrift Federation, Grand Duchy of Stoner, Shukikar League and the Third Imperium.
The most important local lines are the Tindouf-Tlemcen-Kouvola-Oconee-Kheri and the Tindouf-Tlemcen-Kouvola-Oconee-Zisteffle-T'Kaim-Olduvai-Rion. Trade on the former averages 100k dtons and 2k passangers per week, and the latter 30k dtons and 600 passangers per week.
Because of the strict limits on off-world visitors on Tlemcen, most of the passing ships are served on the Tlemcen Highport.