Delta Green-Lost in the Dark Conversions
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Revision as of 19:43, 21 March 2016 by Kenkkis (talk | contribs) (Created page with "Category:Kenkkis Category:Delta Green - Lost in the Dark ==How to Convert Characters from Call of Cthulhu== Round numbers as usual. ===Statistics=== *Strength = Aver...")
How to Convert Characters from Call of Cthulhu
Round numbers as usual.
Statistics
- Strength = Average of Strength and Size
- Constitution = Average of Constitution and Size
- Dexterity = Dexterity
- Intelligence = Average of Intelligence and Education (Max. 18)
- Power = Power
- Charisma = Appearance
- Maximum Sanity = 99 - Cthulhu Mythos
- Current Sanity = Current Sanity
SkillS
- Accounting = Accounting
- Alertness = Listen -5%
- Anthropology = Anthropology
- Archeology = Archeology
- Art = Art -5% or Photography -10%(Each art separately)
- Artillery = Any artillery weapon -10%
- Athletics = (Climb -40% + Jump -25% + Throw -25%) +30%
- Bureaucracy = Credit Rating -5%
- Computer Science = Computer Use
- Craft = Carpentry -10% or Electrical Repair -10% or Electronics or Locksmith (as Breaking & Entering) Mechanical Repair -20% (All separate crafts)
- Criminology = Bargain +5%
- Demolitions = Demolitions
- Disguise = Disguise +5%
- Dodge = Dodge -DEX*2% +30%
- Drive Auto = Drive Auto
- Drive Heavy Machine = Operate Heavy Machine +10%
- Firearms = Handguns (-20% + Rifles -15% + Shotguns -30% + SMGs -15%) +20%
- Points above 80% can be transferred to Military Science
- First Aid = First Aid -20%
- Foreign Language = Other Language (Each one separately)
- Forensics = Forensics + Forgery
- Heavy Weapons = Any heavy weapon skill -10%
- History = History -10%
- HUMINT = Fast Talk +5%
- Law = Law -5%
- Medicine = Medicine -5%
- Military Science = Military Science
- Navigate = Cartography + Navigation/Land + Navigation/Sea, Air
- Occult = Occult +5%
- Persuade = Persuade +5%
- Pharmacy = Pharmacy
- Pilot = Boating -10% + Pilot + Sailing
- Psychotherapy = Hypnosis + Psychoanalysis +10% + Psychology +5%
- Ride = Ride +5%
- Science = Architecture or Astronomy or Biology or Botany or Chemistry or Geology or Mathematics -10% or Physics or Zoology (All separate sciences) Add Library Use -25% to any one Science or Bureaucracy
- Search = Spot Hidden -5%
- SIGINT = Cryptography
- Stealth = (Conceal -15% + Hide -10% + Sneak -10%) +10%
- Surgery = Surgery
- Survival = (Natural History -10% + Track -10%) +10%
- Swim = Swim -5%
- Unarmed Combat = (Fist -50% + Kick -25% + Grapple -25% + Head Butt -10% + Martial Arts) +40%
- Unnatural = Cthulhu Mythos
NB! Parachuting and SCUBA turn into Trainings (Athletics & Swim based)
If some skill conversion doesn't make any sense considering the character background, move the points to a skill that is more sensible.
Skill cap for experienced characters is 90%. Move any excess points to some new skill that didn't get enough points in conversion that is appropriate for the character training