The Break-of-Dawn Boys (Blades in the Dark)
The Break-of-Dawn Boys
Crew Attributes
Tier: 0
Hold: Strong
Rep: 11 / 11 (= 12 - Turf)
Heat: 7 / 9
Wanted Level: 0
Crew XP: 4 / 10
Reputation: Savvy
Claims: Lair, Turf
Special Abilities: Everyone Steals
Crew Upgrades: Lair - Hidden, Quarters; Quality - Documents; Training - Prowess
Contacts: Fitz the Collector
Membership
Kessu (Hound)
Simulacrum (Lurk)
Stygian (Spider)
Sweet Daddy (Slide)
Trainwreck (Cutter)
Widow (Whisper)
The Factions
City Council (Institutions, Tier V S) -2
Gondoliers (Labor & Trade, Tier III S) +1
The Church of Ecstacy (The Fringe, Tier IV S) -1
The Lampblacks (Underworld, Tier II W) +1
The Red Sashes (Underworld, Tier II W) -2
The Revolution (Institutions, Tier II S) -1
Current Clocks
"Doskvol Riots" 3/6
"Vakuuta Lyssa" 2/6
Past Scores
The War Treasury
When Baszo Bas of the Lampblacks mettles his forces with the Red Sashes he gains the assistance of The Break-of-Dawn Boys. Their target: A lightly guarded war treasury. Their confidence: Limitless. Their complication: A revolution in the making.
Score Type: Special mission, Deception
Target: Red Sashes treasury in a former messenger's guild mail distribution office
Payoff: 4 Coin, 4 Rep
Heat: 5 Heat
Entanglements: Rival - A lone member of the The Revolution confronts Trainwreck in a society lounge ending up with a bottle to the face
Faction Status Changes: -1 to The Revolution (from 0 to -1)
Notes, Events, and Clocks Advanced: Started "Doskvol Riots (6)", Started "Case: Lyssa of Crows (6)"
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