The Break-of-Dawn Boys (Blades in the Dark)

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The Break-of-Dawn Boys

Crew Attributes

Tier: 0

Hold: Strong

Rep: 11 / 11 (= 12 - Turf)

Heat: 7 / 9

Wanted Level: 0

Crew XP: 4 / 10

Reputation: Savvy

Claims: Lair, Turf

Special Abilities: Everyone Steals

Crew Upgrades: Lair - Hidden, Quarters; Quality - Documents; Training - Prowess

Contacts: Fitz the Collector

Membership

Kessu (Hound)

Simulacrum (Lurk)

Stygian (Spider)

Sweet Daddy (Slide)

Trainwreck (Cutter)

Widow (Whisper)

The Factions

City Council (Institutions, Tier V S) -2

Gondoliers (Labor & Trade, Tier III S) +1

The Church of Ecstacy (The Fringe, Tier IV S) -1

The Lampblacks (Underworld, Tier II W) +1

The Red Sashes (Underworld, Tier II W) -2

The Revolution (Institutions, Tier II S) -1

Current Clocks

"Doskvol Riots" 3/6

"Vakuuta Lyssa" 2/6

Past Scores

The War Treasury

When Baszo Bas of the Lampblacks mettles his forces with the Red Sashes he gains the assistance of The Break-of-Dawn Boys. Their target: A lightly guarded war treasury. Their confidence: Limitless. Their complication: A revolution in the making.

Score Type: Special mission, Deception

Target: Red Sashes treasury in a former messenger's guild mail distribution office

Payoff: 4 Coin, 4 Rep

Heat: 5 Heat

Entanglements: Rival - A lone member of the The Revolution confronts Trainwreck in a society lounge ending up with a bottle to the face

Faction Status Changes: -1 to The Revolution (from 0 to -1)

Notes, Events, and Clocks Advanced: Started "Doskvol Riots (6)", Started "Case: Lyssa of Crows (6)"

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