The Break-of-Dawn Boys (Blades in the Dark)

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The Break-of-Dawn Boys

Crew Attributes

Tier: 0

Hold: Strong

Rep: 11 / 11 (= 12 - Turf)

Heat: 7 / 9

Wanted Level: 0

Crew XP: 4 / 10

Reputation: Savvy

Claims: Lair, Turf

Special Abilities: Everyone Steals

Crew Upgrades: Lair - Hidden, Quarters; Quality - Documents; Training - Prowess

Contacts: Fitz the Collector

Membership

Kessu (Hound)

Simulacrum (Lurk)

Stygian (Spider)

Sweet Daddy (Slide)

Trainwreck (Cutter)

Widow (Whisper)

The Factions

City Council (Institutions, Tier V S) -2

Gondoliers (Labor & Trade, Tier III S) +1

The Church of Ecstacy (The Fringe, Tier IV S) -1

The Lampblacks (Underworld, Tier II W) +1

The Red Sashes (Underworld, Tier II W) -2

The Revolution (Institutions, Tier II S) -1

Current Clocks

"Doskvol Riots" 3/6

"Vakuuta Lyssa" 2/6

Past Scores

The War Treasury

When Baszo Bas of the Lampblacks mettles his forces with the Red Sashes he gains the assistance of The Break-of-Dawn Boys. Their target: A lightly guarded war treasury. Their confidence: Limitless. Their complication: A revolution in the making.

Score Type: Special mission, Deception

Target: Red Sashes treasury in a former messenger's guild mail distribution office

Locations: The Crow's Foot - 96B St. Cross Street, a former Cypher's guild messenger hall and mail distribution center

Payoff: 4 Coin, 4 Rep

Heat: 5 Heat

Entanglements: Rival - A lone member of the The Revolution confronts Trainwreck in a society lounge and ends up with a bottle to the face

Faction Status Changes: -1 to The Revolution (from 0 to -1)

Notes, Events, and Clocks Advanced: Started - "Doskvol Riots (6)", "Case: Lyssa of Crows (6)"

The Turf Claim

The Break-of-Dawn Boys expands its territory by taking over residential blocks and small businesses from the Red Sashes. The Sashes' leader will remember this.

Score Type: Seizing a claim, Stealth

Target: Red Sashes turf

Locations: The Crow's Foot - Residential blocks and small businesses in the South West

Payoff: 4 Coin, 4 Rep

Heat: 7 Heat

Entanglements: Flipped - Simulacrum's Blue Coat contact Darmot is lured to The Revolution

Faction Status Changes: -2 to The Red Sashes (from 0 to -2)

Notes, Events, and Clocks Advanced: Completed - "Case: Lyssa of Crows", Started - "Vakuuta Lyssa" (8)

The Deossification of Alex Arbus

With the year approaching its darkest days Fitz the Collector wishes to have Alex Arbus, the vice-CEO of Seven Arrows Couriers, Inc. brought to him. The only absolute requirements for the kidnapping are that not a single bone must be left in the target and that the skin must be intact.

What follows is the most outrageous and daring score as of yet involving horrible inventions, sunken ships, and more than a few of the unquiet dead.

Score Type: Special mission, Assault

Target: The Forgotten Gods

Locations: The Crow's Foot - Archenbridge

Payoff: 4 Coin, 5 Rep

Heat: 7 Heat

Entanglements: Interrogation - Trainwreck is held for questioning by the Blue Coats who soon let their batons do the talking.

Faction Status Changes: -1 to The Forgotten Gods (from +1 to 0)

Notes, Events, and Clocks Advanced: Downtime activities have not yet been resolved. The XP gained by PCs can be redistributed among the Playbooks and attributes as wished.