Rank and Squad (The Reach Campaign)
The trooper player characters form a squad that is composed of one or more fire teams.
The squad is lead by a squad leader (Sergeant E-5, 12 Cr/day) and the fire teams are lead by fire team leaders (Corporal E-4, 10 Cr/day). Everyone else is private (Private Second Class E-2, 3 Cr/day or Private First Class E-3, 5 Cr/day).
In the beginning of play, the character with the best Cha in the group is the squad leader. (in case of tie, compare Lead skills and Wisdom). The character with the best Wisdom in a fire team is the team leader.
Later, squad composition may change as all replacement troopers are Private Second Class. Then any character can be assigned as a team leader as needed.
Robots
Any robots count as privates (Private First Class E-2), but can be given commands by anyone, including privates. In the case of confusing orders, the higher rank has precedence.
The role of the robot is determined by it's design, usually a gunner or an ammo carrier.
Fire Team Compositions
Rifle Team
- 1 Team Leader
- 3 Riflemen (can carry CQB weapons on assault missions)
Machine Gun Team
- 1 Team Leader
- 1 Rifleman ammo carrier (can carry CQB weapons on assault missions)
- 1 Machinegunner
Anti-Tank Team
- 1 Team Leader
- 1 Rifleman ammo carrier (can carry CQB weapons on assault missions)
- 1 AT gunner
Rocket Team
- 1 Team Leader
- 1 Rifleman ammo carrier (can carry CQB weapons on assault missions)
- 1 AT gunner
Sniper Team
- 1 Team Leader working as a spotter
- 1 Rifleman working as a sniper (anyone with the Sniper talent or Shoot-1 or more)
Medical Team
- 1 Team Leader/Medic (Heal-1 or more)
- 2 Riflemen working as a litter bearer
Drone Team
- 1 Team Leader with EW equipment
- 1 Rifleman working as a drone operator (Pilot/Program-1 or more)
Combat Engineer Team
- 1 Team Leader
- 1 Rifleman working as a combat engineer (Fix-1 or more)