Useammasta lähteestä kokoon parsittu johdanto maailmankaikkeuden (väitettyyn) keskukseen, Sigilin kaupunkiin
Planescape - Sigil
Sigil is located inside of the Outlands, a plane at equal distance from each of the Outer Planes, hovering above an immensely tall landmark known as the Spire that sits at the plane's center.
Sigil has the shape of a torus and the city is located along the inner surface of the ring. It is generally agreed by knowledgeable people that this should be impossible, since the center of the Outlands is void of any and all magic, and yet it apparently is. Theories to explain Sigil's location and existence vary wildly, though one of the more popular is that the Lady of Pain either created it or keeps it intact — or both.
There is no sky, simply an all-pervasive light that waxes and wanes to create day and night. The city cannot be entered or exited save via portals; although this makes it quite safe from any would-be invader, it also makes it a prison of sorts for those not possessing a portal key, giving Sigil its nickname "the Bird Cage" (or simply "the Cage").
Sigil contains innumerable portals: any bounded opening (a doorway, an arch, a barrel hoop, a picture frame) could possibly be a portal to another plane, or to another point in Sigil itself. Thus, the city is a paradox: it touches all planes at once, yet ultimately belongs to none; from these characteristics it draws its other name: "the City of Doors." This feature make Sigil a prime destination for travelers as well as a center of trade throughout the multiverse.
Wards of Sigil
Sigil is divided into six districts, called wards, listed below:
- The Clerk's Ward, an affluent district, home to most of the city's lower-rung bureaucrats and middlemen.
- The Hive Ward, the slum and the ghetto, home to the poor, the rogues, and the unwanted dregs of the city.
- The Lady's Ward, the richest and most exclusive section of the city, is home to the elites of society and of its government.
- The Lower Ward, an industrial district, clogged up with the smoke from the foundries and from the portals to the Lower Planes.
- The Market and Guildhall Wards are the home to the traders, craftsmen, artisans, guild members and other members of the middle class.
Lady of Pain
The high-up man in Sigil, the one who ultimately watches over the Cage, is the Lady of Pain. She's not a woman and she's not human – nobody's quite sure what she is. The best guess is she's a power, probably a great power, but there's also a theory that she's a reformed tanar'ri lorf, if such a thing's possible. Whatever else she is, she's the Lady of Pain, and given that, most other facts are extraneous.
For the most part the Lady (as she's called) keeps distant from the squalid hurly-burly of the Cage. She doesn't have a house, a palace, or a temple. Nobody worships her, and with good reason: Those that say prayers to her name get found with their skins flayed off – a big discouragement to others.
Sometimes she's seen drifting through the streets, the edge of her gown just brushing over the cobblestones. She never speaks. Those who try interfering with her erupt in horrid gashes at the touch of her gaze. Wise bloods find business elsewhere on those rare times she passes down the way. Eventually her image fades and she vanishes into nothingness. Natives of Sigil view her with fearful awe, as she's the uncaring protector of their home.
Although the Lady of Pain rarely takes action directly, she does act through a number of servants known as dabus, who simultaneously serve as the Lady's eyes and ears as well as maintaining the structure of Sigil. Like the Lady, the dabus do not interact with Sigil's inhabitants or travelers much and it is best to leave them be, since antagonizing them can bring down the infrequent but harsh wrath of their mistress.
The Lady's Laws
- Worship of the Lady is prohibited.
- No harm may come to any dabus.
- There are to be no challenges to the Lady's ultimate rule or authority within Sigil.
- Any action which harms the city of Sigil either directly or indirectly will be considered as a direct attack against the Lady herself, and punished appropriately.
- No divine entity may enter Sigil.